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Description

I noticed one interesting thing in my server logs: the engine game cannot consume more than 8 cores, taking into account the multithreadedReplication = 1 parameter;
if you change the parameters to <pc max cores="8" reserved cores="1" /> the error will go away but I have 12700k and I want to use it to the maximum, it has 8p+4e cores and if you take 14900k there are even more physical cores, the processor will not open to the maximum because we will run into engine limitations, I want you to think about this and maybe do something to get more use out of the productivity potential and limits are stuck in the past

The same situation regarding the use of RAM, I would like to see more consumption or a parameter that allows you to raise the limit

RPT LOG:
6:00:19.499 ENGINE (W): No module info used, trying to identify -> 0x80CB0000

6:00:19.499 ENGINE (W): Adjusting job system settings to avoid exceeding maximum worker context count (8 worker contexts - 1 reserved contexts = 7 job worker threads).

Ps 12:00:21.795 ENGINE (W): No module info used, trying to identify -> 0x80CB0000 this error did not go away even after I installed 8 cores and 1 reserve

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Win Server 2016
Category
Dedicated Server
Steps To Reproduce

what is the essence, set these parameters
you have a powerful processor, for example, like I have an Intel i7 12700k, 64gb ram, and you set the parameters to 12 physical cores and 2 reserve I'm not even talking about 20 threads

set
multithreadedReplication = 1;

<jobsystem globalqueue="65536" threadqueue="16384">

		<pc maxcores="12" reservedcores="2" /> just put parameters greater than 8 and I think you will get this error
		<ps4 threadcount="4" />
		<xb1 threadcount="4" />

</jobsystem>

Event Timeline

Kreser created this task.Feb 1 2024, 11:48 AM
Kreser updated the task description. (Show Details)Feb 1 2024, 11:55 AM