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DayZ Server Drops Fps for hours
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Description

This is a form to report an issue from the PC Server VERSION of the game.DayZ 1.15.154355

I created a Chernarus test server to investigate problems with server fps drops.
This test server had no players, but the problem was also observed on active servers.
It could be that the bears AI is causing problems and causing the server to run into low server fps for a long time.
The problems were reproduced on other maps as well.

Details

Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Operating System Version
Windows Server 2019
Category
Dedicated Server
Steps To Reproduce

Vanilla Chernarus Server only set AnimalBear event min max to 30

Additional Information
 8:00:16 BattlEye Server: Initialized (v1.219, DayZ 1.15.154355)
 8:00:16 SUCCESS: SteamGameServer_Init(0,8766,2702,2713,3,1.15.154355)
 8:00:16 BattlEye Server: Config entry: RConPassword 
 8:00:16 BattlEye Server: Config entry: RestrictRCon 0
 8:00:16 BattlEye Server: Config entry: RConPort 2706
 8:00:16 Rollen zugeteilt.
 8:00:16 Lade Mission ...
 8:00:22 [CE][Hive] :: Initializing OFFLINE
 8:00:22 [CE][Hive] :: Loading core data ... 
 8:00:22 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
 8:00:23 [CE][TypeSetup] :: 450 classes setuped...
 8:00:24 [CE][RegisterBind] :: 0 classes binded...
 8:00:24 [CE][RegisterConfig] :: 3106 config classes registered, 0 sub-counters...
 8:00:24 [CE][Hive] :: Loading map data ... 
 8:00:24 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 1 types
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 !!! [CE] :: Unknown category: 'vehicleparts'.
 8:00:24 [CE][LoadPrototype] :: loaded 347 prototypes
 8:00:24   733 containers, 9480 points
 8:00:24   30 dispatches, 111 proxies
 8:00:24 !!! [CE][LoadPrototype] 12 groups have no points...
 8:00:24 [CE][LoadPrototype] :: last group name: Wreck_SantasSleigh...
 8:00:24 [CE][LoadPrototype] :: loaded 0 prototypes
 8:00:24   0 containers, 0 points
 8:00:24   0 dispatches, 0 proxies
 8:00:24 [CE][LoadPrototype] :: last group name: Rail9...
 8:00:24 [CE][LoadMap] "Group" :: loaded 11619 groups, groups failed: 0, largest group range: 34.2
 8:00:24 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2
 8:00:24 [CE][LoadClusters] "Cluster" :: Loading files...
 8:00:24 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances
 8:00:24 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances
 8:00:25 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances
 8:00:25 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances
 8:00:25 [CE][LoadClusters] :: file: "mapgroupcluster04", 9 types, 17346 instances
 8:00:25 [CE][Storage] ver:21 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin"
 8:00:25 [CE][Storage] ver:21 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.001"
 8:00:25 [CE][Storage] ver:21 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002"
 8:00:25 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin".
 8:00:25 !!! [CE][offlineDB] :: No Shutdown message present.
 8:00:25 [CE][offlineDB] :: Loaded 45 dynamic events 226 total types.
 8:00:25 [CE][Storage] ver:21 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin"
 8:00:25 [CE][Storage] ver:21 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.001"
 8:00:25 [CE][Storage] ver:21 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.002"
 8:00:25 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin".
 8:00:25 [CE][DynamicEvent] Load  Events:[45] Primary spawners: 45 Secondary spawners: 2
 8:00:25 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin"
 8:00:25 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001"
 8:00:25 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002"
 8:00:25 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 458 items.
 8:00:25   458 items loaded.
 8:00:25 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin"
 8:00:25 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.001"
 8:00:25 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.002"
 8:00:25 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 866 items.
 8:00:25   866 items loaded.
 8:00:25 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin"
 8:00:25 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001"
 8:00:25 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002"
 8:00:25 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 1422 items.
 8:00:26   1422 items loaded.
 8:00:26 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin"
 8:00:26 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001"
 8:00:26 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002"
 8:00:26 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 1931 items.
 8:00:26   1931 items loaded.
 8:00:26 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin"
 8:00:26 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001"
 8:00:26 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002"
 8:00:26 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 1246 items.
 8:00:26   1246 items loaded.
 8:00:26 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin"
 8:00:26 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001"
 8:00:26 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002"
 8:00:26 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 2173 items.
 8:00:27   2173 items loaded.
 8:00:27 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin"
 8:00:27 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001"
 8:00:27 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002"
 8:00:27 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 1062 items.
 8:00:27   1062 items loaded.
 8:00:27 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin"
 8:00:27 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001"
 8:00:27 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.002"
 8:00:27 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 774 items.
 8:00:27   774 items loaded.
 8:00:27 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin"
 8:00:27 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.001"
 8:00:27 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.002"
 8:00:27 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 1130 items.
 8:00:27   1130 items loaded.
 8:00:27 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin"
 8:00:27 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.001"
 8:00:27 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.002"
 8:00:27 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 1409 items.
 8:00:28   1409 items loaded.
 8:00:28 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin"
 8:00:28 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001"
 8:00:28 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002"
 8:00:28 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 951 items.
 8:00:28   951 items loaded.
 8:00:28 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin"
 8:00:28 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001"
 8:00:28 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002"
 8:00:28 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 87 items.
 8:00:28   87 items loaded.
 8:00:28 [CE][Storage] ver:26 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin"
 8:00:28 [CE][Storage] ver:26 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001"
 8:00:28 [CE][Storage] ver:26 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002"
 8:00:28 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items.
 8:00:28   0 items loaded.
 8:00:28 [CE][Storage] ver:25 stamp:191682, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"
 8:00:28 [CE][Storage] ver:25 stamp:191000, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"
 8:00:28 [CE][Storage] ver:25 stamp:191001, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"
 8:00:28 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 79 items.
 8:00:28   79 items loaded.
 8:00:28 [CE][Hive] :: Storage load took:3.52 seconds, recovery stamp:191682
 8:00:28   entity: 15905, building: 0
 8:00:28   no lifetime: 157
 8:00:28   pathgraph's: 293
 8:00:28 [CE][Hive] :: Initializing ... 
 8:00:28 [CE][InitializeMap] :: initialized: 0
 8:00:28 [CE][Hive] :: Initializing spawners ... 
 8:00:28 [CE][DE] :: Total positions: 1141
 8:00:29 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:21063, Total in Map: 13631 at 0 (sec)
 8:00:29   tests:0, repeats:0 fails:0, overtime:0
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 12, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (12 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 13, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (13 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 14, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (14 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 11, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (11 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 12, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (12 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 12, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (12 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 12, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (12 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 12, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (12 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 14, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (14 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 10, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 10, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 13, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (13 > 10)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree, lootmin: 10, lootmax: 15, wanted: 14, containermaxsum: 10
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Sum of container LootMax is lower than event child LootMax (10 < 15)
 8:00:29 [CE][SpawnRandomLoot] (StaticChristmasTree) :: ChildType: ChristmasTree :: !!! Wanting to spawn more loot than possible (14 > 10)
 8:00:29 [CE][DynEvent] :: 45 types
 8:00:29 [00] AmbientHen
 8:00:29   Primary Spawner: "Ambient", active: yes, repeat: 1
 8:00:29 [01] AnimalBear
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [02] AnimalCow
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [03] AnimalDeer
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [04] AnimalGoat
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [05] AnimalPig
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [06] AnimalRoeDeer
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [07] AnimalSheep
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [08] AnimalWildBoar
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [09] AnimalWolf
 8:00:29   Primary Spawner: "Animal", active: yes, repeat: 1
 8:00:29 [10] InfectedArmy
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [11] InfectedArmyHard
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [12] InfectedCity
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [13] InfectedCityTier1
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [14] InfectedFirefighter
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [15] InfectedIndustrial
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [16] InfectedMedic
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [17] InfectedNBC
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [18] InfectedNBCYellow
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [19] InfectedPolice
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [20] InfectedPoliceHard
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [21] InfectedPrisoner
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [22] InfectedReligious
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [23] InfectedSanta
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [24] InfectedSolitude
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [25] InfectedVillage
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [26] InfectedVillageTier1
 8:00:29   Primary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [27] ItemPlanks
 8:00:29   Primary Spawner: "Item", active: yes, repeat: 1
 8:00:29 [28] Loot
 8:00:29   Primary Spawner: "Loot", active: yes, repeat: 2
 8:00:29 [29] StaticChristmasTree
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [30] StaticContaminatedArea
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [31] StaticPoliceCar
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29   Secondary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [32] StaticSantaCrash
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29   Secondary Spawner: "Infected", active: yes, repeat: 1
 8:00:29 [33] TrajectoryApple
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [34] TrajectoryConiferous
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [35] TrajectoryDeciduous
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [36] TrajectoryHumus
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [37] TrajectoryPear
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [38] TrajectoryPlum
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [39] TrajectoryStones
 8:00:29   Primary Spawner: "Trajectory", active: yes, repeat: 1
 8:00:29 [40] VehicleCivilianSedan
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [41] VehicleHatchback02
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [42] VehicleOffroadHatchback
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [43] VehicleSedan02
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [44] VehicleTruck01
 8:00:29   Primary Spawner: "Vehicle", active: yes, repeat: 1
 8:00:29 [CE][Hive] :: Initializing of spawners done.
 8:00:29 [CE][Hive] :: Init sequence finished.
 8:01:16 Average server FPS: 6715.38 (measured interval: 60 s)
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12:27:15 Average server FPS: 13086.10 (measured interval: 60 s)
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12:39:15 Average server FPS: 13086.60 (measured interval: 60 s)
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12:44:15 Average server FPS: 12852.50 (measured interval: 60 s)
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12:50:15 Average server FPS: 12892.97 (measured interval: 60 s)
12:51:15 Average server FPS: 13013.80 (measured interval: 60 s)
12:52:03 Disconnected from Steam
12:52:15 Average server FPS: 13124.12 (measured interval: 60 s)
12:52:36 Failed to connect to Steam
12:53:04 Failed to connect to Steam
12:53:15 Average server FPS: 13243.00 (measured interval: 60 s)
12:53:46 Failed to connect to Steam
12:53:54 BattlEye Server: RCon admin #0 (162.55.41.36:41729) logged in
12:53:54 [UNLOCK] Server was unlocked.
12:53:54 BattlEye Server: Command received: #unlock Result: OK
12:54:15 Average server FPS: 12545.42 (measured interval: 60 s)
12:54:36 Connected to Steam
12:54:36 Steam policy response
12:55:15 Average server FPS: 13301.73 (measured interval: 60 s)
12:56:15 Average server FPS: 13211.75 (measured interval: 60 s)
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13:22:15 Average server FPS: 13053.32 (measured interval: 60 s)
13:23:15 Average server FPS: 12909.03 (measured interval: 60 s)
13:24:15 Average server FPS: 12933.43 (measured interval: 60 s)
13:25:15 Average server FPS: 12849.67 (measured interval: 60 s)
13:26:15 Average server FPS: 12923.67 (measured interval: 60 s)
13:27:15 Average server FPS: 12439.58 (measured interval: 60 s)
13:28:15 Average server FPS: 12343.13 (measured interval: 60 s)
13:29:15 Average server FPS: 12460.68 (measured interval: 60 s)
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13:32:15 Average server FPS: 12445.70 (measured interval: 60 s)
13:33:15 Average server FPS: 12600.18 (measured interval: 60 s)
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13:35:15 Average server FPS: 12511.55 (measured interval: 60 s)
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13:42:15 Average server FPS: 11925.00 (measured interval: 60 s)
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13:59:15 Average server FPS: 12566.05 (measured interval: 60 s)
14:00:15 Average server FPS: 12573.93 (measured interval: 60 s)
14:01:15 Average server FPS: 12575.67 (measured interval: 60 s)
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14:03:15 Average server FPS: 12702.47 (measured interval: 60 s)
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14:05:15 Average server FPS: 12540.07 (measured interval: 60 s)
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14:08:15 Average server FPS: 12444.18 (measured interval: 60 s)
14:09:15 Average server FPS: 12558.50 (measured interval: 60 s)
14:10:15 Average server FPS: 12734.12 (measured interval: 60 s)
14:11:15 Average server FPS: 12566.53 (measured interval: 60 s)
14:12:15 Average server FPS: 12686.78 (measured interval: 60 s)
14:13:15 Average server FPS: 12711.57 (measured interval: 60 s)
14:14:15 Average server FPS: 12464.83 (measured interval: 60 s)
14:15:15 Average server FPS: 12537.03 (measured interval: 60 s)
14:16:15 Average server FPS: 12476.17 (measured interval: 60 s)
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14:19:15 Average server FPS: 13091.12 (measured interval: 60 s)
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14:22:15 Average server FPS: 11885.82 (measured interval: 60 s)
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14:24:15 Average server FPS: 11115.17 (measured interval: 60 s)
14:25:15 Average server FPS: 11415.25 (measured interval: 60 s)
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14:27:15 Average server FPS: 11396.78 (measured interval: 60 s)
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14:30:15 Average server FPS: 11371.62 (measured interval: 60 s)
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14:32:15 Average server FPS: 11304.80 (measured interval: 60 s)
14:33:15 Average server FPS: 11113.05 (measured interval: 60 s)
14:34:15 Average server FPS: 11322.93 (measured interval: 60 s)
14:35:15 Average server FPS: 11287.37 (measured interval: 60 s)
14:36:15 Average server FPS: 11304.03 (measured interval: 60 s)
14:37:15 Average server FPS: 11233.80 (measured interval: 60 s)
14:38:15 Average server FPS: 11280.65 (measured interval: 60 s)
14:39:15 Average server FPS: 11310.65 (measured interval: 60 s)
14:40:15 Average server FPS: 11350.23 (measured interval: 60 s)
14:41:15 Average server FPS: 11322.15 (measured interval: 60 s)
14:42:15 Average server FPS: 11279.63 (measured interval: 60 s)
14:43:15 Average server FPS: 11315.10 (measured interval: 60 s)
14:44:15 Average server FPS: 11360.08 (measured interval: 60 s)
14:45:15 Average server FPS: 11366.55 (measured interval: 60 s)
14:46:15 Average server FPS: 11277.85 (measured interval: 60 s)
14:47:15 Average server FPS: 10449.12 (measured interval: 60 s)
14:48:15 Average server FPS: 11170.78 (measured interval: 60 s)
14:49:15 Average server FPS: 11336.42 (measured interval: 60 s)
14:50:15 Average server FPS: 11149.12 (measured interval: 60 s)
14:51:15 Average server FPS: 11263.05 (measured interval: 60 s)
14:52:15 Average server FPS: 11346.77 (measured interval: 60 s)
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14:58:15 Average server FPS: 11240.13 (measured interval: 60 s)
14:59:15 Average server FPS: 11394.73 (measured interval: 60 s)
15:00:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 60 minutes
15:00:15 Average server FPS: 11644.18 (measured interval: 60 s)
15:01:15 Average server FPS: 11235.12 (measured interval: 60 s)
15:02:15 Average server FPS: 9955.72 (measured interval: 60 s)
15:03:15 Average server FPS: 9361.67 (measured interval: 60 s)
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15:05:15 Average server FPS: 9165.63 (measured interval: 60 s)
15:06:15 Average server FPS: 9318.85 (measured interval: 60 s)
15:07:15 Average server FPS: 9134.95 (measured interval: 60 s)
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15:09:15 Average server FPS: 9200.88 (measured interval: 60 s)
15:10:15 Average server FPS: 9564.20 (measured interval: 60 s)
15:11:15 Average server FPS: 9520.85 (measured interval: 60 s)
15:12:15 Average server FPS: 9437.30 (measured interval: 60 s)
15:13:15 Average server FPS: 9466.90 (measured interval: 60 s)
15:14:15 Average server FPS: 9471.32 (measured interval: 60 s)
15:15:15 Average server FPS: 9516.62 (measured interval: 60 s)
15:16:15 Average server FPS: 9519.65 (measured interval: 60 s)
15:17:15 Average server FPS: 9545.77 (measured interval: 60 s)
15:18:15 Average server FPS: 9402.82 (measured interval: 60 s)
15:19:15 Average server FPS: 9390.88 (measured interval: 60 s)
15:20:15 Average server FPS: 9965.68 (measured interval: 60 s)
15:21:15 Average server FPS: 10212.43 (measured interval: 60 s)
15:22:15 Average server FPS: 10042.15 (measured interval: 60 s)
15:23:15 Average server FPS: 10327.32 (measured interval: 60 s)
15:24:15 Average server FPS: 10640.48 (measured interval: 60 s)
15:25:15 Average server FPS: 10757.18 (measured interval: 60 s)
15:26:15 Average server FPS: 11382.63 (measured interval: 60 s)
15:27:15 Average server FPS: 11591.03 (measured interval: 60 s)
15:28:15 Average server FPS: 11234.83 (measured interval: 60 s)
15:29:15 Average server FPS: 11475.22 (measured interval: 60 s)
15:30:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 30 minutes
15:30:15 Average server FPS: 11504.18 (measured interval: 60 s)
15:31:15 Average server FPS: 11425.82 (measured interval: 60 s)
15:32:15 Average server FPS: 11492.05 (measured interval: 60 s)
15:33:15 Average server FPS: 11116.40 (measured interval: 60 s)
15:34:15 Average server FPS: 11348.47 (measured interval: 60 s)
15:35:15 Average server FPS: 10955.15 (measured interval: 60 s)
15:36:15 Average server FPS: 11307.65 (measured interval: 60 s)
15:37:15 Average server FPS: 11444.57 (measured interval: 60 s)
15:38:15 Average server FPS: 11451.02 (measured interval: 60 s)
15:39:15 Average server FPS: 11252.12 (measured interval: 60 s)
15:40:15 Average server FPS: 11426.45 (measured interval: 60 s)
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15:42:15 Average server FPS: 11377.23 (measured interval: 60 s)
15:43:15 Average server FPS: 11376.98 (measured interval: 60 s)
15:44:15 Average server FPS: 11074.58 (measured interval: 60 s)
15:45:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 15 minutes
15:45:15 Average server FPS: 11362.35 (measured interval: 60 s)
15:46:15 Average server FPS: 11453.22 (measured interval: 60 s)
15:47:15 Average server FPS: 11418.53 (measured interval: 60 s)
15:48:15 Average server FPS: 11213.82 (measured interval: 60 s)
15:49:15 Average server FPS: 11198.10 (measured interval: 60 s)
15:50:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 10 minutes
15:50:15 Average server FPS: 11400.58 (measured interval: 60 s)
15:51:15 Average server FPS: 11563.28 (measured interval: 60 s)
15:52:15 Average server FPS: 11474.77 (measured interval: 60 s)
15:53:15 Average server FPS: 11600.42 (measured interval: 60 s)
15:54:15 Average server FPS: 11455.18 (measured interval: 60 s)
15:55:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 5 minutes
15:55:15 Average server FPS: 11368.45 (measured interval: 60 s)
15:56:15 Average server FPS: 11380.50 (measured interval: 60 s)
15:57:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 3 minutes
15:57:15 Average server FPS: 11421.63 (measured interval: 60 s)
15:58:00 [LOCK] Server was locked.
15:58:00 BattlEye Server: Command received: #lock Result: OK
15:58:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 2 minutes
15:58:15 Average server FPS: 11445.15 (measured interval: 60 s)
15:59:00 BattlEye Server: RCon admin #0: (Global) Server is restarting in 1 minutes
15:59:15 Average server FPS: 11402.88 (measured interval: 60 s)
16:00:00 BattlEye Server: Command received: #shutdown Result: OK

Event Timeline

NATION created this task.Jan 5 2022, 11:03 PM
C4r1zP added a subscriber: C4r1zP.Jan 5 2022, 11:07 PM
NATION changed Severity from None to Major.Jan 5 2022, 11:15 PM
NATION edited Steps To Reproduce. (Show Details)Jan 5 2022, 11:29 PM
Relict added a subscriber: Relict.Jan 6 2022, 2:32 AM

Can confirm this FPS Drop Problem:

My local test server is running without Players Online at around 29.000 FPS under normal conditions.
In irregular intervals FPS suddenly drops down to around 3.500 for a long period of time (all without any players online or any additional scripts added)
This irregular intervals make it hard to track the problem down.
Sometimes Server is running fine for hours.
Sometimes FPS Drop occure after 30-45 Min.

It seems (maybe) it has to do with the Animals in any way.
If Animals where disabled, the FPS drop did not appear yet. (...or it was just pure luck)

<animals init="0" load="0" respawn="0" save="0"/>

Geez changed the task status from New to Need More Info.Jan 13 2022, 10:01 AM
Geez added a subscriber: Geez.

Hello Relict and JohnMcLane.
Do you notice that the fps on the server affect the server in any way? (performance wise) Or do you just notice the numbers dropping?
Regards,
Geez

Hello Geez.
So the FPS drops affect the game itself from a certain depth.
If they drop below 100, all interaction with the world (opening doors, zombie movement, etc.) will stop.
The problem is even worse for mod servers.
We have 8 test servers running Cherno, DeerIsle and Namalsk maps.
Each of these maps shows this FPS drop. Sometimes earlier, sometimes later.
As a countermeasure, we have now switched all animals in the DeerIsle mission from Animal to Ambient, which partially prevents the drop and allows the servers to perform with higher FPS.
At this point it should be said that the bears in particular draw a lot of FPS.
As already written, we pass on the modified mission files
for DeerIsle to the operators.

Unfortunately, I can't say anything specific about this, as I only run a local test server without players to test my map. At first we thought that the problem only occurred on my Deerisle map. At first I had deactivated all my own scripts in order to exclude the possibility that the FPS drops were triggered by them. Unfortunately, this did not lead to success, so I started to work on the animal system. There were first signs that the problem might be hidden here. The team was kind enough to test other maps. Namalsk & Chernarus. Even though it was a bit more difficult to reproduce the problem here, it was ultimately possible. What complicates the diagnosis here is the fact that there is no debug possibility for us to get insight into which "systems" in the DayZ server need a lot of FPS performance, and that the error seems to occur so irregularly. However, the error pattern is usually the same: The server suddenly loses (without players) FPS performance up to 80-90% for usually about 15 minutes - sometimes a little longer. I don't know if it would be possible to get additional debug options in future DayZServer versions, which would tell us which systems (AI, Navmesh, Physics,...) currently need a lot of resources.

mrdarn added a subscriber: mrdarn.Jan 19 2022, 6:03 PM
inkihh added a subscriber: inkihh.Nov 6 2022, 12:41 PM