Title, event fires on any change to pylons
vehicle player addEventHandler ["PylonChanged",{ params ["_vehicle","_pylonIndex","_oldMagazine","_newMagazine","_oldAmmo","_newAmmo"]; systemChat "hello i changed my pylon"; // Would have to stop pylon commands from working within here to prevent recursion }]; vehicle player setPylonLoadout [1, "PylonWeapon_300Rnd_20mm_shells", true];