Observed:
if enableTerrainSynth=1 (cfgWorlds/TERRAIN/OutsideTerrain) then colorOutside is ignored
Expected:
A new config parameter "forceColorOutside" (default false) in the same OutsideTerrain class.
Reasoning:
You often want infinite terrain generation to make the 3d world have a better transition to the outside area,
yet the 2d map view you want to hide the details. Especially when you do realistic recreations of locations.