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[Feature Request] Add ability to force outside color when using infinite terrain
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Description

Observed:
if enableTerrainSynth=1 (cfgWorlds/TERRAIN/OutsideTerrain) then colorOutside is ignored

Expected:
A new config parameter "forceColorOutside" (default false) in the same OutsideTerrain class.

Reasoning:
You often want infinite terrain generation to make the 3d world have a better transition to the outside area,
yet the 2d map view you want to hide the details. Especially when you do realistic recreations of locations.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Config
Additional Information

Showcase of outsideColor:

Event Timeline

dedmen claimed this task.Mon, Feb 1, 4:52 PM
dedmen changed the task status from New to Assigned.
dedmen set Ref Ticket to AIII-53849.
dedmen added a comment.Fri, Feb 5, 3:03 PM
This comment was removed by dedmen.
dedmen added a comment.Fri, Feb 5, 3:24 PM

"OutsideTerrrain">>"forceMapOutsideColor"

default false.

dedmen changed the task status from Assigned to Feedback.Fri, Feb 5, 3:45 PM

Build number 147224