Reasoning
- In various situations as mission maker you dont want all (ie mortar vs heavy artillery) to have the simplified engine artillery system
- In some mods/CDLCs (WW2) you only want to retain engine artillery in lower difficulty
- There are mods/scripts to replace the engine artillery - a global on/off is too broad/inflexible
Suggested commands
vehicle enableEngineArtillery true/false; _bool = isEngineArtilleryEnabled vehicle;
Notes:
- Could be local arg and effect for more flexibility or state sync for simplification
- To me state per vehicle makes more sense but could be also per unit
- To be checked if AI is also affected