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Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit
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Description

ie say3d with 0 is muffled even if the source of the sound is your own unit

0/false = play as sound (fadeSound applies)
1/true = play as speech (fadeSpeech applies), filters are not applied to it (i.e. house or vehicle interior one)
2 = play as sound (fadeSound applies) without interior/vehicle muffling

https://community.bistudio.com/wiki/say3D

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Sound
Steps To Reproduce
  1. player setUnconscious true;
  2. player say3d ["faction_blufor_25_b_auto_EXB_1", 250, 1, 0, 0];
  3. vs
  4. player say3d ["faction_blufor_25_b_auto_EXB_1", 250, 1, 1, 0];

(there is also a weird echo - does VR world do that?)

Event Timeline

kju-PvPscene updated the task description. (Show Details)
This comment was removed by dedmen.
dedmen added a subscriber: dedmen.Jan 16 2024, 5:40 PM
This comment was removed by LouMontana.

Every sound—shouts of concern, the echo of footsteps—felt like a distant memory, blurred and unfocused, as if they were part of a dream slipping away.