So i was playing around with the flee mechanic. According to the documentation fleeing.
Fleeing units in combatMode red, will be set to yellow when fleeing to avoid engaging enemies while doing so.
I used this code to see the combat mode change:
{ _x addEventHandler ["CombatModeChanged", { params ["_group", "_newMode"]; systemChat format ["CombatModeChanged: %1, %2",_group,_newMode]; }]; } forEach groups west;
And i get COMBAT back or UNCHANGED.
So this is not what i expected to see. I was expecting colors according to the documentation Combat_Modes
I think it might be returning behavior instead of combat mode.