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Sa-Matra — 08/03/2024 3:51 PM
20:50:52 Ref to nonnetwork object 1780898: <no shape>
1000s of these lines on client
Wish it also showed a class name so its easier to see what it is
https://feedback.bistudio.com/T171682
Maybe this?
Icy — 08/11/2024 8:11 PM
Our .rpt file is generating tens of GB's of files full of this error:
18:21:16 Ref to nonnetwork object 2a5a75b7580# 1781137: cncbarriermedium4_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a29600# 1780692: hbarrier_5_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a28b80# 1780693: hbarrier_5_f.p3dAny idea what this issue might be?
all full of .p3d files that it's missing.
Stoneworth — 08/14/2024 12:12 AM
Running the profiling branch of the arma server. Having an issue with a .rpt file reaching sizes of 50+GB within a few hours, bringing down the VPS with it.
By the looks of it the file is doing the
Ref to nonnetwork object... ... .p3dTHOUSANDS of times.
And by looking into the .rpt file, it seems like the file is in a loop with approx. the same amount of local only objects in the game as are referenced in the file.
Fhqwhgads — 08/27/2024 6:03 AM
Dedicated server had a couple of
Out of memory. Your swap file is too small, only 5 MB of free space left. Increase your swap file size or delete some files from your hard disk.Hard drive was 95% full with ~60GB free when it first happened (it was full when I was managing mods, made room with that 60GB), then it happened again after I freed up more space to ~360 GB free. Maybe the page file didn't update because I didn't restart, but is there a memory leak happening, and could it be related to the 45 lines/sec of "Ref to nonnetwork object 1902be6eb00# 1822730: <no shape>SuppressTarget" since server start? Page file was system managed on that hard drive supposedly at 16MB min and ~24GB max. This never happened before but it's been 6+ months since last server start when the drive probably wasn't full.
18:39:02 Ref to nonnetwork object 1790554: shell.p3dSh_82mm_AMOS
Ref to nonnetwork object Agent 0x0000025B6C51E0C0
Sat, Oct 12
-language startup parameter should work again with 2.18
new since 2.18?
Oct 7 2024
Oct 4 2024
Sep 24 2024
i think to recall "things" were fixed with the to SQF export from Eden - if so, does anyone have FT or changelog at hand?
Sep 1 2024
Aug 30 2024
was fixed in 1.1
@lala00 available with 1.1 now
Jul 29 2024
still relevant?
Jul 19 2024
Jun 4 2024
fairly sure this is intended and is quite useful - the command is mainly for debugging purposes after all
May 20 2024
May 17 2024
for reference https://community.bistudio.com/wiki/setMissionOptions
in MP the server or mission can force the viewdistance - so depends on the mission/game mode (or server side mods)
May 14 2024
The EH itself should not trigger frequently - in regards to performance.
May 8 2024
May 6 2024
false report - after extensive debugging turns out was likely viewdistance related
May 3 2024
In T180137#2597902, @dedmen wrote:You can already see in your chat display bottom left, who is transmitting right?
@dedmen thanks a lot for looking into it and sorry for the belated response!
difficulty setting seems very unlikely to happen. a scripting command may be more possible
Apr 28 2024
not disagreeing. would be handy.
t the same time with very limited dev resources, its a matter of priority, complexity and benefits
Apr 27 2024
cant you just symlink/junction all folders but keys into a second "server folder" - would leave only to duplicate the exe and a few dlls in the root dir
Apr 25 2024
@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?
You can do via:
connectToServer [_ip,_port - 1,_password];
Apr 19 2024
The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.
Apr 17 2024
@thehungryhippo are you on stable (2.16) or dev/perf branch?
@Dwarden is it possible?
which DLCs? did you try to narrow it down by adding one by one yet?
Apr 10 2024
that sound seems local only - no idea if intentional or by design. should be easy to fix
it seems most infantry sounds are local only - no idea if intentional or by design. should be easy to fix
this was fixed, right?
Apr 7 2024
The whole knowsAbout-reveal system is a bit of a mess unfortunately.
Apr 2 2024
Mar 29 2024
same as T170228 pretty much
Mar 25 2024
Mar 24 2024
Mar 20 2024
best to reach out on the arma discord in the A3 launcher channel
Feb 14 2024
works 👏
Feb 12 2024
very much appeciated!
Feb 10 2024
Feb 8 2024
Jan 28 2024
AFAIK forgetTarget is only temporary - aka when the enemy is still within view/distance/can be noticed again, the enemy will become known again
Jan 26 2024
Jan 25 2024
@dedmen Thank you for checking!
Jan 22 2024
thanks
Jan 20 2024
@BIS_fnc_KK so basically in other words the audio of the video play cannot be influenced?
Jan 19 2024
@BIS_fnc_KK as written it happens for both -noPause used or not used
Jan 18 2024
@dedmen the link is to this ticket itself?
Jan 16 2024
@dedmen internal has LWIN+R ALT+V to end it - maybe its easy enough to expose.
Good point that scripted WP removal could also lead to that. Atm its quite hard to debug as mention - WaypointCompleted group eventhandler would make this also easier: #T178427
thanks a lot!