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Urgent Engine error in MP
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Description

When you are in any given MP-Session, either self hosted or dedicated and create a local helicopter or jet your client rpt file gets spammed with this very very often.
From some tests it might also be broadcasted over the network since other players had this spamn too, who where in the session when the heli was created.

20:03:08 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:03:22 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:03:25 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:03:26 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:03:44 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:03:58 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:02 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:03 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:20 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:34 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:38 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:39 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:04:57 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:11 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:15 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:16 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:33 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:48 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:51 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:05:52 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:06:10 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:06:24 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:06:28 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:06:28 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:06:46 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:00 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:04 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:05 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:22 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:37 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:40 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:41 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d
20:07:59 Ref to nonnetwork object 99946b00# 1779911: heli_light_01_f.p3d

This error seems to have a high impact on the client once it occured once ... might be of that spam. While I am writing this another 150 lines where added in my rpt like above...

Regards Arkensor

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Multiplayer
Steps To Reproduce

Either you put the code below into the inti filed of a unit in the editor and then play it in MP, or you fill in the code into the debug console when you are on an mp session already and then execute it locally.

_vehicle = "B_Heli_Light_01_F" createVehicleLocal (position this); //for editor
_vehicle = "B_Heli_Light_01_F" createVehicleLocal (position player); //for mp with debugconsole

Event Timeline

Arkensor created this task.May 31 2016, 8:13 PM
Arkensor edited Steps To Reproduce. (Show Details)
razazel claimed this task.Jun 1 2016, 12:48 PM
razazel changed the task status from New to Reviewed.
razazel added a subscriber: razazel.

Hello,

thank you for the feedback.

Do you have any more info about the vehicles with which this does happen? Does it go only for aerial vehicles or you were able to reproduce this with some ground vehicles as well? Does it also happen for all the helicopters and jets or only some of them?

Any piece of info you are able to recollect and might seem relevant will help.

Thanks

Oh yeah sure.

It happens only with air vehicles, no problems with ground ones. It also happend with all air vehicles I tried out. Just the object name changes in the rpt then, but message stays the same.

Any news on this yet?