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[Feature Request] "Semi-realistic" in-game VON features
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Description

In-game VON system is very done in magical way, they have nearly no noise or static sounds, nearby environment sounds.
I think they are cool to have for semi-realistic vanilla gameplay:

  • Coef for static noise (bzzt... bzzt...)
  • Beep sound when a transmit has started and ended
  • Toggle nearby sounds (like if the player is in a helicopter, the rotor/engine noise will be transmitted to others. Same for gunshots or such)
  • Changeable transmission quality
  • Blocking radio by distance/terrain/buildings/weather (probably too much for a *simple* radio system)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

POLPOX created this task.Mar 25 2024, 9:13 AM
mrzorn added a subscriber: mrzorn.Mar 28 2024, 1:14 PM
dedmen added a subscriber: dedmen.Apr 19 2024, 11:44 AM

Very unlikely.
static noise and transmission quality maybe. Rest no.

The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.

	micOuts[] = {"micOut1","micOut2","micOut3","micOut4","micOut5","micOut6"};

		micOut1[] = {"\A3\Dubbing_Radio_F\Sfx\in2a.ogg"};
		micOut2[] = {"\A3\Dubbing_Radio_F\Sfx\in2b.ogg"};
		micOut3[] = {"\A3\Dubbing_Radio_F\Sfx\in2c.ogg"};
		micOut4[] = {"\A3\Dubbing_Radio_F\Sfx\out2a.ogg"};
		micOut5[] = {"\A3\Dubbing_Radio_F\Sfx\out2b.ogg"};
		micOut6[] = {"\A3\Dubbing_Radio_F\Sfx\out2c.ogg"};
		loop[] = {"\A3\Dubbing_Radio_F\Sfx\radionoise1.ogg"};
		micOut[] = {"\A3\Dubbing_Radio_F\Sfx\out2a.ogg"};
		beepBeep[] = {"\A3\Dubbing_Radio_F\Sfx\out2a.ogg"};
		pause[] = {"\A3\Dubbing_Radio_F\Sfx\empty01sec.ogg"};
		xmit[] = {"\A3\Dubbing_Radio_F\Sfx\in2a.ogg"};

Imo a lot better would be eventhandlers for VON. So you could script at least certain features, influence volume, distance, etc.

TRAGER added a subscriber: TRAGER.Apr 19 2024, 12:35 PM

If you want to play with more realistic in-game radio use TaskForce Arrowhead Radio (TFAR) and a TS3 server.

Question for the devs: Does it even has any effect if one has a radio or not? In 1.000+ hours it only had some affect if the mission had some scripted communication and actively checked for if one has a radio or not - like AltisLife RPG.

Hmm had to agree that it is a good idea to have an EH to detect if someone starts to speak or stops.

MissionEventhandlers make sense.
You can already see in your chat display bottom left, who is transmitting right?

Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways

This comment was removed by LouMontana.

You can already see in your chat display bottom left, who is transmitting right?

Do you mean the player name currently speaking?