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[Feature Request] Add SQF command to manipulate respawn time for playable AI
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Description

https://community.bistudio.com/wiki/setPlayerRespawnTime is only for players/clients

only workaround i can see would be: addMissionEventHandler ["EntityRespawned", + if (not (isPlayer _x)) then {_x setDamage 1;}; but thats super bad for multiple reasons

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

This comment was removed by LouMontana.