there is a bug with the "useAudioTimeForMoves" command, setting it to true will disable object collision and make the player go through any object.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
step 1:
execute code below in debug console:
player useAudioTimeForMoves true;
step 2:
walk through wall/buildings etc.
Event Timeline
Comment Actions
fairly sure this is intended and is quite useful - the command is mainly for debugging purposes after all