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"useAudioTimeForMoves" command is bugged
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Description

there is a bug with the "useAudioTimeForMoves" command, setting it to true will disable object collision and make the player go through any object.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

step 1:
execute code below in debug console:
player useAudioTimeForMoves true;

step 2:
walk through wall/buildings etc.

Event Timeline

fairly sure this is intended and is quite useful - the command is mainly for debugging purposes after all