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Hide 'Ref to nonnetwork object 732634: <no shape>' for local entities upon deleteVehicle use
Closed, ResolvedPublic

Description

private _dummy = createVehicleLocal ["#particlesource", _posStart, [], 0, "CAN_COLLIDE"];
...
deleteVehicle _dummy;

creates a Ref to nonnetwork object 732634: <no shape> rpt entry

either it should not, or we need a deleteVehicleLocal

why relevant: spams rpt log

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting
Additional Information

[AF] veteran29

couldn't the game figure it out that it does not need to broadcast the delete by netid?