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«soundFly» parameter in CfgAmmo does not take into account the speed of sound
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Description

This problem occurs extremely often e.g. a rocket fired from an plane: as soon as the pilot fires a rocket, players in hearable distance will immediately hear the sound of the rocket fly, seems due speed of sound is not apply to soundFly…
check YT demonstration video

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
Sound
Steps To Reproduce

check YT demonstration video

  1. launch repro mission on your dedicated server
  2. launch two clients
  3. for client-pilot remove sound in settings, for on the foot one enable
  4. select missile(rocket) weapon e.g. Shrieker
  5. fire, and listen
  6. result → the soundFly was insta heard even though the distance was more than a kilometer

Event Timeline

TRAGER created this task.Dec 29 2023, 4:05 PM
TRAGER edited Steps To Reproduce. (Show Details)Dec 29 2023, 4:18 PM
Leopard20 set Ref Ticket to AIII-56163.Dec 29 2023, 7:25 PM
Leopard20 changed the task status from New to Feedback.Apr 10 2024, 5:40 PM

this was fixed, right?

Should be fixed yes. Please try the latest dev branch update and report back.