_source ignoreTarget _target
like setCaptive but with only an A to B relation
to avoid forgetTarget applied each frame
_source ignoreTarget _target
like setCaptive but with only an A to B relation
to avoid forgetTarget applied each frame
It'd be nice if you could have a target ignored by everyone except a certain unit or group, without having to do ignoreTarget with all the other groups or units that should ignore it.
Does ignoreTarget conflict with setCaptive?
Do ai that are set to ignore a target still spend cpu time scanning for them? I would hope not.