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[Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint
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Description

vehicles inAreaArray myTrigger;
allUnits inAreaArray "myMarker";

from https://community.bistudio.com/wiki/inAreaArray

these are quite expensive if you have 30+ vehicles or 200+ units

https://community.bistudio.com/wiki/nearEntities is the most efficient (AFAIK)

possible to extend it with [typesExclude, includeCrews, excludeDead] optional parameters from https://community.bistudio.com/wiki/entities to make it even more efficient?

also helpful would be such filters for vehicles and allUnits

As suggested by Killzone Kid to the request above

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

kju-PvPscene updated the task description. (Show Details)

Revision: 151289

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Jan 18 2024, 3:49 AM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
kju-PvPscene renamed this task from [Optimization Extend nearEntities to take trigger or marker as parameter for less fps footprint to [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.Jan 18 2024, 9:08 AM

151303 include crew