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A debug/diag command to reset CfgMoves
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Description

In order to make a better workflow, it is very good to have a way to reset/reload CfgMoves map/relation/cache within a game.

diag_resetMoves;    // or something better name

This can reset animation relations depends on the current config and reload RTMs.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Anims

Event Timeline

POLPOX created this task.Dec 27 2023, 2:32 PM

fairly sure reyhard mentioned it available in the internal exe - so "only" would need to be made available to dev/dig branches too

Leopard20 set Ref Ticket to AIII-56159.Dec 28 2023, 5:03 PM
Leopard20 claimed this task.
dedmen changed the task status from New to Feedback.Jan 16 2024, 4:41 PM
dedmen added a subscriber: dedmen.

Revision: 151264