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Viewdistance parameter template does not update object viewdistance accordingly
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Description

/*
    Set view distance for all sides players.

    You can optionally set minimum and maximum view distance (default is 1500 and 4000):
        #define VIEW_DISTANCE_MIN    1500
        #define VIEW_DISTANCE_MAX    4000

    Optionally, you can set default value:
        #define VIEW_DISTANCE_DEFAULT    2500

    Include this file to description.ext of your mission.

    Example:
    class Params
    {
        #include "\a3\Functions_F_Heli\Params\paramViewDistance.inc"
    };
*/
/*
    Author: Jiri Wainar

    Description:
    Set view distance.

    Parameter(s):
    NUMBER - view distance

    Returns:
    NUMBER - view distance
*/

private ["_viewDistance"];

_viewDistance = _this param [0,viewDistance,[0]];

setViewDistance _viewDistance;

_viewDistance

this should also apply setObjectViewDistance - previously (before A3?) setViewDistance set ObjectViewDistance to 2/3 - same should be done here

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

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