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RPG is too accurate and insanely OP and is being used as a primary weapon.
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Description

Game Version number: 1.3.0.170 (steam)
Unmodded vanilla

The RPG-7 has insanely unrealistic accuracy. There is zero horizontal deflection in accuracy over any distance. This, combined with the speed of the projectile creates and incredibly unrealistic interpretation of the RPG that is being abused across all vanilla servers.

Issue 1: Accuracy
The RPG should be heavily affected by wind speed. With 7mph crosswind at a fully exposed stationary target at a distance of 300 meters with an attack angle of 30° the percent chance of a successful hit should be less than 30%. At 180 meters the chance to hit is 50% with hull defilade.
Even with no wind at all the chance of a successful hit at 300 meters is only 50%.

This could be reflected with a slight deviation of the projectile on the horizontal axis starting at ranges past 120 meters and getting worse over distance.

Issue 2: Reload speed
The RPG in Reforger seems to be reloadable in about 3 seconds! IRL the speed is averaged at about 14 seconds for a trained operator.

Issue 3: Launch location visibility
The RPG, when fired, (along with other AT weapons) kick up a lot of dust when its not raining. This could easily be reflected in-game as well with a larger dust cloud behind the weapon depending on weather conditions, and also keeping that visible cloud in the area longer.

Additional optional balance changes:
Slight increase in time to pull up a good sight picture

Re-work of spalling vs engine block/compartment may also be needed.

Please see supporting document: https://apps.dtic.mil/sti/tr/pdf/ADA393159.pdf

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Fire RPG and watch trajectory

Event Timeline

lwing added a subscriber: lwing.May 16 2025, 4:12 AM
Geez changed the task status from New to Feedback.May 16 2025, 2:44 PM

Might seem a bit mad, but friends and I have stopped playing due to the RPG-7 - we now just keenly await the time underlying problems are addressed / new systems are introduced that tame the power of all rockets in Reforger's fast-paced, close-range combat. I know the devs are aware of the RPG-sniping, but its prolific use in CQB as well has really soured Reforger's gameplay.

@Warden_BigDog's smaller suggestion that increased ADS times is something that should also be heavily considered. Personally I think that if any rockets (LAW or RPG alike) are to be used in close range combat, they should not be just as snappy and quick as rifles etc. - it should be you must point-fire and hope you hit, otherwise you use the right weapon for the circumstance. When presented with the choice of two weapons with snappy ADS times, players will always choose the weapon that provides all these: precision, generous splash damage AND penetrative damage. Player will not choose the weapons (e.g. AK-74 or M16) that requires multiple shots to kill, cannot penetrate surfaces, and require precision. The TTK on rockets - which includes the target-acquisition time (of which there is almost none due to the generous splash) - make it a no-brainer when it comes to point blank infantry combat and it's a massive detriment to the game at the moment. The RPG-7 can be so easily reloaded and has such a great sight-picture, this is why its use is so pervasive, even though on paper the LAW suffers from most of the same issues.

Reforger should seek to make all rocket launcher ADS times much more punishing, along with significantly slower reloading, significantly slower speeds when switching to and from such weapons. This then requires a pre-meditative approach to use of such weapon and not quick-switching and reactive playstyles where it frankly feels quite toxic when people opt to run around and use nothing but RPGs for every engagement because of how imbalanced it is and its governing systems are.

Really believe all such changes will be of massive benefit to health of not just vehicle gameplay, but also infantry combat too.

Heavy weapons need delayed sight adjustment, and can't be this snappy

https://youtube.com/shorts/nnh8o-Ea8DM?si=EpiZNv1047CSddiL

Another issue I’ve noticed is demonstrated here(besides the insane accuracy), sometimes the rpg will kill even though it did not score a hit or explode (even against vehicle crews)

The accuracy and range, and reload time, are indeed WAY over modeled. The RPG makes for a better sniper rifle than an acutal sniper rifle which is of course completely ridiculous.
But the biggest problem when we're talking about actual gameplay, is the AMOUNT of RPG's every russian soldier has.

The absolute SPAM just makes the basecamping unbearable.
t's just too easy for a single RU soldier with SIX rpg's in his backpack, hide in a bush somewhere outside a base and be a nuisance for an hour with his sniper rifle with exploding rounds.

LIMIT RPG to ONE per russian soldier.

What I think RPG needs is longer adjustment between front and rear sights

Warden_BigDog added a comment.EditedSun, Jul 13, 11:31 PM

https://www.youtube.com/watch?v=No848vQYVQU

I mean just look at this insane reload speed. And yet still no response from BI
Not to mention the sheer number of RPGs carried by this single guy.

Yep and if their solution is to rank lock the RPG, leave it mostly untouched and just introduce a disposable launcher then that won't be enough. The RPG is just an incredibly oppressive weapon and a net detriment to the game right now.

Not sure why BI are being so silent on this - I had a large group who played Reforger regularly, but we now play much, MUCH less due to this. It stops us from enjoying the more complicated squad-oriented gameplay - whether it's attempting a LAV crew, 50 cal humvee harassment crew, or just having a tightly knit squad that clears towns and objectives methodically - this is instead of just the shift-W arena-shooter, fast and erratic gameplay that tends be your best defense against this weapon. We are honestly all waiting for the day RPGs (or ANY similar, planned reloadable launchers for both US and Soviet alike) get significantly tamed so we can enjoy the deeper level of gameplay this game offers without dealing with utterly toxic RPG spam.

I hope BI are also aware that a ballistics wind-effect won't be enough on its own. I've had problems just like this video shows not just at long range but also having to deal with RPG spam in close range infantry combat. It's absolutely not fun to deal with.

I wonder if they should also make it so any reloadable launcher/heavy weapon cannot be reloaded whilst moving too - as one of the many measures needed to prevent this kind of weapon being so prevalent in all types and all ranges of combat.