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EricTViking
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User Since
Mar 12 2015, 1:09 AM (475 w, 23 h)

Recent Activity

May 10 2016

EricTViking added a comment to T82146: AI squad command changes from move to disembark when map cursor over vehicle on map..

That's a shame, this is a PITA when commanding AI.

May 10 2016, 10:53 AM · Arma 3
EricTViking edited Steps To Reproduce on T82146: AI squad command changes from move to disembark when map cursor over vehicle on map..
May 10 2016, 10:53 AM · Arma 3
EricTViking edited Steps To Reproduce on T82115: AI squad member as driver regroups instead of moves when commanded..
May 10 2016, 10:52 AM · Arma 3
EricTViking edited Steps To Reproduce on T82107: AI squad member as driver changes command mode after user enters and leaves vehicle....
May 10 2016, 10:52 AM · Arma 3
EricTViking added a comment to T82102: Secondary weapon muzzle animation on armour always on.

Adam, had the issue occur again this evening.

I loaded a save game and both the gunner MG and commander MGs on my MBT had the muzzle flash animation playing. I had previously been roaming around in the tank with one AI squad member as crew. I was alternating between driving and switching to gunner if it helps.

Here's another vid - https://youtu.be/ha06jmJ7GiQ

In this vid you see the muzzle animations playing. I get rid of them by firing a shot using the gunner MG and then the Commander MG.

I save the game, exit Arma, and launch Arma again.

When the save game is loaded the muzzle animations are back on.

The only mod I have loaded is Pomi Allow Save - http://forums.bistudio.com/showthread.php?188412-Pomi-Allow-Save

HTH

May 10 2016, 10:52 AM · Arma 3
EricTViking edited Steps To Reproduce on T82102: Secondary weapon muzzle animation on armour always on.
May 10 2016, 10:52 AM · Arma 3
EricTViking added a comment to T81677: AI vehicles run over friendlies.

I was sitting on the ground in a helo (Orca), and one of my AI squad members tried to drive through me in a main battle tank. It was as if I wasn't there.

May 10 2016, 10:38 AM · Arma 3
EricTViking added a comment to T81450: Would be good to have onscreen display of health and stamina..

After playing through the SP campaign, the stamina issue is still a problem for me.

If you're exhausted and need to run across open cover, you need to know whether you are fully recovered or still partly exhausted. No good if you get half way across open cover only to find you're not fully rested and end up having to stroll the rest of the way.

In real life you'd know exactly what your energy levels are, in the game the panting and loss of peripheral vision is too subtle to tell you what your energy levels are.

Damage indication not so much of a problem, but fatigue levels are too subtly indicated.

May 10 2016, 10:31 AM · Arma 3
EricTViking edited Additional Information on T81450: Would be good to have onscreen display of health and stamina..
May 10 2016, 10:31 AM · Arma 3
EricTViking edited Steps To Reproduce on T81448: Current objective not very clear in main UI overlay.
May 10 2016, 10:31 AM · Arma 3
EricTViking added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

Thanks RandomPlayer but my scenario applies to single player missions.

In those you often don't have any choice to be a one man army, especially as the AI isn't that great and your AI squad members are experts at getting themselves killed.

Take the example of the single player campaign mission where you're washed up on an island on your own with only a pistol, no armour, and no map. Really sucks on that mission to spend an hour stealthing your way around the patrols, only to get hit from a great distance and either spend the rest of the mission nerfed and groaning or be faced with replaying it all again.

Same for SP missions where you don't have a medic. One hit and you're useless.

May 10 2016, 10:31 AM · Arma 3
EricTViking added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

But a medic can magically heal you back to 100% after being shot?

Where does common sense come into it?

May 10 2016, 10:31 AM · Arma 3
EricTViking added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

csathdfw - your note is quite insulting and patronizing.

FYI I played about 400 hours of the original Operation Flashpoint and it's various extensions.

Have bought and played Arma and Arma 2. Have just started playing Arma 3.

The feedback I have placed here are my first impressions of the game based on much experience of previous titles, so please don't tell me to play for more than a week. I'm fully aware that this is a "milsim", but it's still a game and not real life.

I don't play multiplayer, therefore my experience will only ever be with single player.

In single player there are plenty of missions where you don't have a medic, and no matter how careful you are you're going to take a hit at some point. The fact that you cannot heal in that case leaves you very little option but to restart the mission.

May 10 2016, 10:31 AM · Arma 3
EricTViking edited Steps To Reproduce on T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).
May 10 2016, 10:30 AM · Arma 3
EricTViking added a comment to T81064: Being able to use binoculars on vehicles, also as driver..

This would be handy in the helos too.

May 10 2016, 10:19 AM · Arma 3
EricTViking added a comment to T72760: Working crane on the bobcat CRV.

Deffo. Would be good if the scoop also could be raised and lowered so that you can use it to right upturned vehicles.

May 10 2016, 6:20 AM · Arma 3

May 9 2016

EricTViking added a comment to T62287: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

The AI does still need some work.

I had a single player mission yesterday where I had a single squad member. We were cresting a hilltop and I saw the enemy 200m away. Told him to go stealth and he ended up standing in front of the rock I was hiding behind.

I told him to go prone, but he didn't - maybe there was an obstacle preventing this?

IMHO the AI should be much more obedient and quick to respond when issued with orders.

As it stands, if I get bounced by the enemy I tend to go to the map, give the AI a distant waypoint to head to and go every man for himself. Otherwise if I try to get my AI squad to form up, they'll spend so long faffing around not responding that we all die.

May 9 2016, 11:54 PM · Arma 3
EricTViking added a comment to T62013: Moaning sounds.

This problem is why I signed up to the feedback tracker. Once you're wounded you have to spend the next few hours listening to moaning and grunting. Better to get rid of it unless you're about to die.

Or the easier approach I take, just restart the whole freakin mission to get back to full health.

May 9 2016, 11:40 PM · Arma 3