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Ability to spawn additional AI at bases appears broken?
Reviewed, NormalPublic

Description

Experimental version 1.2.0.52
No mods

Playing PvE in conflict mode, when you spawn 100% of the possible AI at a base, you then transport the AI squad elsewhere and they get killed the base AI limit sticks at 100% and you can't recruit more AI.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Mon, Jun 17, 12:18 PM
Geez changed the task status from Awaiting internal Testing to Reviewed.Wed, Jun 19, 1:45 PM
Geez added a subscriber: Geez.

Hello EricTViking.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez

Thanks. Can I ask, if AI players are killed or transported away from their home base is the percentage of AI supposed to reduce at the home base so I can spawn more AI?

Playing Conflict PvE still an issue in 1.2.0.66

Possible problem where AI that get killed outside the area of the base do not get deducted from the base AI maximum cap.

Geez added a comment.Tue, Jun 25, 10:55 AM

Thanks. Can I ask, if AI players are killed or transported away from their home base is the percentage of AI supposed to reduce at the home base so I can spawn more AI?

The percentage of living quarters will only be reduced if the AI is completely dead. If the AI is just fatally injured or being transported to another area, the percentage will not be reduced.

I have had an AI squad completely wiped out - all dead. The percentage at the living quarters was still 100%.

Are there plans to be able to refund or replenish A.I.?
it does feel that sometimes i will find random A.I. in out of the way places and it's like finding a lost camper, you don't know who's it is and they don't know who they belong to and they don't know where they are going.
The other point is on combat losses as having a squad of one guy isn't exactly combat effective, especially as having to wait for him to die really just encourages the player to execute their own men.