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StevieB (Stephen Bavington)
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User Since
Jul 21 2022, 10:19 AM (96 w, 2 d)

Recent Activity

Jan 13 2024

StevieB created T178372: [Conflict bug] Cannot place sandbags on pier structure.
Jan 13 2024, 2:09 PM · Arma Reforger

Jan 7 2024

StevieB added a comment to T175877: [Conflict Bug report] New vehicles have handbrake disengaged when spawning (and roll downhill)..

This is still happening.

Jan 7 2024, 12:39 PM · Arma Reforger
StevieB added a comment to T177891: [Reforger: Conflict bug] AI can spawn inside locked containers.

It has also been seen at Regina supply depot

Jan 7 2024, 12:27 PM · Arma Reforger

Jan 6 2024

StevieB added a comment to T177891: [Reforger: Conflict bug] AI can spawn inside locked containers.

That one was at the airfield{F3551239}, Everon.

Jan 6 2024, 3:49 PM · Arma Reforger

Dec 21 2023

StevieB added a comment to T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).

Hospital at Le Moule

Dec 21 2023, 7:42 PM · Arma Reforger
StevieB added a comment to T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).

Not a player built structure as such, but Supplies at Lamentin.

Dec 21 2023, 7:40 PM · Arma Reforger
StevieB added a comment to T177755: [Reforger: Bug] Friendly AI won't get out of the way of vehicles..

Hello. Thanks for responding, it's good to see your own design thoughts.

Dec 21 2023, 7:36 PM · Arma Reforger

Dec 17 2023

StevieB added a comment to T175878: [Bug report: Conflict] Can't stop vehicle engine after exiting and re-entering vehicle with R key..

Not having this problem anymore, I think it was fixed with 1.0.

Dec 17 2023, 12:17 AM · Arma Reforger

Dec 16 2023

StevieB updated the task description for T177891: [Reforger: Conflict bug] AI can spawn inside locked containers.
Dec 16 2023, 5:26 PM · Arma Reforger
StevieB added a comment to T177891: [Reforger: Conflict bug] AI can spawn inside locked containers.

Dec 16 2023, 5:25 PM · Arma Reforger
StevieB created T177891: [Reforger: Conflict bug] AI can spawn inside locked containers.
Dec 16 2023, 5:23 PM · Arma Reforger
StevieB added a comment to T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..

Example of problem on sloping ground.

Dec 16 2023, 5:22 PM · Arma Reforger
StevieB added a comment to T177755: [Reforger: Bug] Friendly AI won't get out of the way of vehicles..

US drives at US friendly AI. The AI make no response to the oncoming vehicle and just stand there and get run over.

Dec 16 2023, 2:58 PM · Arma Reforger

Dec 13 2023

StevieB added a comment to T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..

Update. If you have a bipod and deploy it, then it corrects the error. However that only works with a bipod, the problem remains otherwise.

Dec 13 2023, 1:04 AM · Arma Reforger

Dec 9 2023

StevieB renamed T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items) from [Conflict bug: Building] Poor rendering and placement of buildings/structures, clipping and angles to [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).
Dec 9 2023, 5:02 PM · Arma Reforger
StevieB added a comment to T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).

Helipad platform elevated

Dec 9 2023, 5:01 PM · Arma Reforger
StevieB added a comment to T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).

Helipad in wheat fields

Dec 9 2023, 5:00 PM · Arma Reforger
StevieB changed Severity from severity:none to severity:minor on T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).
Dec 9 2023, 2:09 PM · Arma Reforger
StevieB changed Severity from severity:none to severity:feature on T177756: [Feature request] Inspect Vehicle option.
Dec 9 2023, 2:09 PM · Arma Reforger
StevieB renamed T177755: [Reforger: Bug] Friendly AI won't get out of the way of vehicles. from Friendly AI won't get out of the way of vehicles. to [Reforger: Bug] Friendly AI won't get out of the way of vehicles..
Dec 9 2023, 2:08 PM · Arma Reforger
StevieB created T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..
Dec 9 2023, 2:05 PM · Arma Reforger
StevieB edited Steps To Reproduce on T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).
Dec 9 2023, 1:53 PM · Arma Reforger
StevieB edited Steps To Reproduce on T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).
Dec 9 2023, 1:44 PM · Arma Reforger
StevieB created T177761: [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).
Dec 9 2023, 1:38 PM · Arma Reforger
StevieB created T177760: [Bug report: Reforger] Cannot read/use compass when prone.
Dec 9 2023, 1:22 PM · Arma Reforger
StevieB created T177759: [Feature request: Conflict] Remove structures/roadblocks action..
Dec 9 2023, 1:19 PM · Arma Reforger
StevieB created T177758: [Feature request] Broken bones and splints.
Dec 9 2023, 1:14 PM · Arma Reforger
StevieB created T177757: [Feature Request] Check injury improvements.
Dec 9 2023, 1:05 PM · Arma Reforger
StevieB created T177756: [Feature request] Inspect Vehicle option.
Dec 9 2023, 12:54 PM · Arma Reforger
StevieB renamed T177753: [Conflict bug] Vehicles are disappearing again! from Vehicles are disappearing again! to [Conflict bug] Vehicles are disappearing again!.
Dec 9 2023, 12:46 PM · Arma Reforger
StevieB created T177755: [Reforger: Bug] Friendly AI won't get out of the way of vehicles..
Dec 9 2023, 12:41 PM · Arma Reforger
StevieB created T177754: When prone, soldiers eyepoint moves forwards/backwards depending on azimuth..
Dec 9 2023, 12:34 PM · Arma Reforger
StevieB created T177753: [Conflict bug] Vehicles are disappearing again!.
Dec 9 2023, 11:56 AM · Arma Reforger

Nov 11 2023

StevieB added a comment to T176557: Shooting gun when canting (roll rotation), bullet goes off to the side..

Canting should not exist like this ever. A trained soldier/marksmen would hold the rifle upright otherwise zeroing would be pointless and the aim messed up. This really needs a fundamental fix so that weapons are held upright regardless of the angle of the ground underneath.

Nov 11 2023, 6:07 PM · Arma Reforger

Nov 1 2023

StevieB added a comment to T176568: Gun Stuck in Inventory.

I think this is the same as an issue I reported. T174346

Nov 1 2023, 7:54 PM · Arma Reforger

Oct 30 2023

StevieB added a comment to T176563: [Reforger Experimental CTD on startup] Exception: Access violation. Illegal read by 0x7ff7a23c1d10 at 0xffffffffffffffff.

Hey, that worked, thanks.

Oct 30 2023, 6:32 PM · Arma Reforger
StevieB created T176640: [Reforger: Everon building error] Ladder points through hatch on top of office building..
Oct 30 2023, 12:01 AM · Arma Reforger

Oct 29 2023

StevieB added a comment to T176563: [Reforger Experimental CTD on startup] Exception: Access violation. Illegal read by 0x7ff7a23c1d10 at 0xffffffffffffffff.

All except dxdiag.txt uploaded (Can't find that one)

Oct 29 2023, 9:05 PM · Arma Reforger
StevieB added a comment to T176563: [Reforger Experimental CTD on startup] Exception: Access violation. Illegal read by 0x7ff7a23c1d10 at 0xffffffffffffffff.

Oct 29 2023, 9:04 PM · Arma Reforger

Oct 26 2023

StevieB created T176563: [Reforger Experimental CTD on startup] Exception: Access violation. Illegal read by 0x7ff7a23c1d10 at 0xffffffffffffffff.
Oct 26 2023, 6:27 PM · Arma Reforger

Oct 5 2023

StevieB created T175950: [Feature Request] Additonal server option for "Third Person view - only when driving".
Oct 5 2023, 11:41 PM · Arma Reforger

Oct 4 2023

StevieB created T175891: [Bug report: Reforger] Vehicle hazard lights stop flashing after a few minutes.
Oct 4 2023, 7:29 PM · Arma Reforger

Oct 3 2023

StevieB created T175878: [Bug report: Conflict] Can't stop vehicle engine after exiting and re-entering vehicle with R key..
Oct 3 2023, 11:35 PM · Arma Reforger
StevieB created T175877: [Conflict Bug report] New vehicles have handbrake disengaged when spawning (and roll downhill)..
Oct 3 2023, 10:23 PM · Arma Reforger
StevieB added a comment to T174340: Hard to see outside with new exposure effect.

I agree, the light levels are too extreme. If inside a dark room it ramps up the outside light levels to a really excessive level. It effectively reacts how a digital camera would react, not how a human eye would. This doesn't happen like that in real life.
Outside, normal light levels


Inside, totally over exposed

Oct 3 2023, 10:10 PM · Arma Reforger
StevieB added a comment to T174340: Hard to see outside with new exposure effect.
Oct 3 2023, 9:58 PM · Arma Reforger
StevieB created T175876: [Feature Request: Conflict QOL improvement] Default spawn point should be more useful..
Oct 3 2023, 9:42 PM · Arma Reforger

Oct 2 2023

StevieB added a comment to T175819: Unable to use weapons randomly.

I've had this, reported as T174346

Oct 2 2023, 11:32 PM · Arma Reforger

Sep 26 2023

StevieB added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

Seems to be either a known issue, or very similar to one. Dev Report 19

Sep 26 2023, 7:40 PM · Arma Reforger

Sep 18 2023

StevieB added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

Also tested in gamemaster mode as well, same thing happens.

Sep 18 2023, 9:21 PM · Arma Reforger
StevieB edited Steps To Reproduce on T174346: [Bug report] Exiting a vehicle causes gun malfunction.
Sep 18 2023, 9:10 PM · Arma Reforger
StevieB added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

I have done further testing, I think it may be more reproducable.
I notice this most often happens when entering a vehicle, and then interacting with the vehicle cargo.
Suggested steps.
Enter vehicle, and drive
Open inventory, and swap some items around to/from the cargo area.
Exit the vehicle and test you can reload weapons, swap weapons or pick up /drop items.

Sep 18 2023, 9:07 PM · Arma Reforger

Aug 23 2023

StevieB added a comment to T174727: Can't tune frequencies on the radios on PC single or multiplayer.

I am trying this, not working for me either. Sometimes holding the shift key or alt key allows some changes with the mouse wheel, but it is both erratic in effect and direction, with the mouse wheel randomly causing the frequency to rise or fall, regardless of wheel movement direction, and it is nigh on impossible to set a desired frequency.

Aug 23 2023, 6:06 PM · Arma Reforger

Aug 6 2023

StevieB added a comment to T174347: [Bug report] (reforger) Parked vehicles affected by other vehicles - handbrake released, mobile HQ dismantled..
Aug 6 2023, 12:43 PM · Arma Reforger

Aug 2 2023

StevieB created T174515: AI behaviour around vehicles unrealistic..
Aug 2 2023, 6:34 PM · Arma Reforger
StevieB edited Steps To Reproduce on T174514: [Bug report] (reforger) Starter motor makes no sound.
Aug 2 2023, 6:14 PM · Arma Reforger
StevieB edited Steps To Reproduce on T174514: [Bug report] (reforger) Starter motor makes no sound.
Aug 2 2023, 6:09 PM · Arma Reforger
StevieB updated the task description for T174514: [Bug report] (reforger) Starter motor makes no sound.
Aug 2 2023, 5:50 PM · Arma Reforger
StevieB created T174514: [Bug report] (reforger) Starter motor makes no sound.
Aug 2 2023, 5:49 PM · Arma Reforger

Jul 28 2023

StevieB added a comment to T168915: [Conflict] Objective list shows up each time the map is opened.

Looks like they fixed this in 0.99 :-)

Jul 28 2023, 8:50 PM · Arma Reforger
StevieB added a comment to T174347: [Bug report] (reforger) Parked vehicles affected by other vehicles - handbrake released, mobile HQ dismantled..

Video example (for some reason I can't get this to play now)

Jul 28 2023, 5:58 PM · Arma Reforger
StevieB added a comment to T174347: [Bug report] (reforger) Parked vehicles affected by other vehicles - handbrake released, mobile HQ dismantled..
Jul 28 2023, 5:56 PM · Arma Reforger
StevieB created T174347: [Bug report] (reforger) Parked vehicles affected by other vehicles - handbrake released, mobile HQ dismantled..
Jul 28 2023, 5:50 PM · Arma Reforger
StevieB changed Severity from severity:none to severity:major on T174346: [Bug report] Exiting a vehicle causes gun malfunction.
Jul 28 2023, 5:45 PM · Arma Reforger
StevieB added a comment to T166666: [Feature Request] Hold Reload Key + Mousewheel to select magazine / underbarell GP type to load.

This would be really useful. It would allow to switch from tracers trto AP rounds for instance, or swap HE to flares for night illumination. Doing it through the inventory is haphazard and if you have more than one type of mag/shell there is on consistancy as to which one is picked currently.

Jul 28 2023, 5:42 PM · Arma Reforger
StevieB created T174346: [Bug report] Exiting a vehicle causes gun malfunction.
Jul 28 2023, 5:31 PM · Arma Reforger

Jan 10 2023

StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..

Tested all these variations with the same result.
Running server on Mac Pro hardware (Booting as windows 11)
Running server on Alienware 17R4 (Running windows 11)
With Mods
Without Mods
Conflict Everon
Conflict Arland
Playing as Russian side
Playing as US side
Reinstalled server and client from scratch on the Alienware.
Reinstalled windows completely on the Mac Pro.

Jan 10 2023, 7:14 PM · Arma Reforger

Jan 9 2023

StevieB added a comment to T169404: [Bug report] TrackIR headtracker function now non functional in turrets..

Update. When reloading the gun, the headtracker begins working again, thjen stops once the reload is completed. Otherwise trackIR remains inoperative in the turret.

Jan 9 2023, 10:02 PM · Arma Reforger

Jan 4 2023

StevieB created T169605: Rank is lost if the client crashes during multiplayer match.
Jan 4 2023, 9:56 PM · Arma Reforger

Dec 28 2022

StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..

Happens consistently now. Server deletes all AI after a number of hours runtime. It's no longer worth running as it's not possible to complete the game. Have tried completely reinstalling all server files from scratch, no change.

Dec 28 2022, 2:52 PM · Arma Reforger

Dec 21 2022

StevieB renamed T169408: [Solved] Enable the compass on the map to be bigger from [Feature request] Enable the compass on the map to be bigger to [Solved] Enable the compass on the map to be bigger.
Dec 21 2022, 1:02 AM · Arma Reforger
StevieB created T169408: [Solved] Enable the compass on the map to be bigger.
Dec 21 2022, 12:35 AM · Arma Reforger
StevieB added a comment to T169062: [Feature Request] Make Line tool on map show the lenght of the line in meters / kilometers.

There is a protractor available, but that cannot be rotated (unless I missed something) so you can't measure diagonal lines accurately, so there is value in this request. I sometimes use a real ruler held up to the screen as a workaround.

Dec 21 2022, 12:27 AM · Arma Reforger

Dec 20 2022

StevieB created T169404: [Bug report] TrackIR headtracker function now non functional in turrets..
Dec 20 2022, 1:13 AM · Arma Reforger

Dec 19 2022

StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..

Occured today after 5 hours runtime.

Dec 19 2022, 9:59 PM · Arma Reforger
StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..

Occured again on alternate server running conflict after 16 hours runtime.

Dec 19 2022, 5:28 PM · Arma Reforger

Dec 9 2022

StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..

Third time this happened, this time on Arland map hosted on a different server. After several days uptime, all enemy AI vanished.

Dec 9 2022, 11:54 PM · Arma Reforger

Dec 7 2022

StevieB created T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..
Dec 7 2022, 10:06 PM · Arma Reforger

Dec 1 2022

StevieB added a comment to T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night.

I see this is fixed now, thanks!

Dec 1 2022, 11:25 PM · Arma Reforger

Nov 15 2022

StevieB added a comment to T165182: Corpses and Cars despawn way to fast..

This is a serious gameplay/strategy issue.

  1. After an assault, you cannot tell if you have accounted for and eliminated all previously counted enemies.
  2. You cannot loot bodies for weapons/ammo, which is unrealistic.
  3. Vehicles cannot be parked for use later, affecting strategy.
  4. Your own body disappears too quick, which is annoying for respawning.

I suspect it is done this way to save on server resources, but it should be possible to have this at least adjustable by the server owner, who can tune it for their own requirements.

Nov 15 2022, 6:41 PM · Arma Reforger

Nov 14 2022

StevieB changed Category from category:general to category:controls on T168946: [Feature request] "Aim down the sights sensitivity multiplier" improvement..
Nov 14 2022, 7:28 PM · Arma Reforger
StevieB changed Category from category:general to category:controls on T168945: [Feature request] Improved vehicle controls.
Nov 14 2022, 7:27 PM · Arma Reforger
StevieB created T168946: [Feature request] "Aim down the sights sensitivity multiplier" improvement..
Nov 14 2022, 7:27 PM · Arma Reforger
StevieB created T168945: [Feature request] Improved vehicle controls.
Nov 14 2022, 7:14 PM · Arma Reforger
StevieB added a comment to T168921: [Request] Make binoculars accessable in open turrets .

I reported similar in T168693
Other tools are also not useable (watch/compass/match/torch/bandage)

Nov 14 2022, 6:13 PM · Arma Reforger

Nov 13 2022

StevieB updated the task description for T168691: Pressing L whilst in the drivers seat of a vehicle sometimes turns on the torch/flashlight and not the vehicle headlights.
Nov 13 2022, 7:44 PM · Arma Reforger
StevieB updated the task description for T168693: M1025 Light Armored Vehicle gunner cannot read map, or use compass, watch or flashlight..
Nov 13 2022, 2:44 PM · Arma Reforger
StevieB renamed T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night from Wristwatch face and hands should be luminous so it can be read at night to [Feature request] Wristwatch face and hands should be luminous so it can be read at night.
Nov 13 2022, 2:42 PM · Arma Reforger
StevieB changed Category from category:general to category:visualstructures on T168694: Checkpoint oil lamps should normally be lit at night..
Nov 13 2022, 2:41 PM · Arma Reforger

Nov 11 2022

StevieB renamed T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night from Watch face and hands should be luminous so it can be read at night to Wristwatch face and hands should be luminous so it can be read at night.
Nov 11 2022, 12:47 AM · Arma Reforger
StevieB added a comment to T168877: Deploy Weapon/Bipod keybind not working.

Does deploy bipod do anything at all other than the cosmetic change? Seems you can raise or lower it but it makes no difference to functionality.

Nov 11 2022, 12:37 AM · Arma Reforger

Nov 9 2022

StevieB changed Category from category:general to category:weaponstabilization on T168861: M60 machine gun nest iron sight misalligned.
Nov 9 2022, 10:05 PM · Arma Reforger
StevieB created T168861: M60 machine gun nest iron sight misalligned.
Nov 9 2022, 10:03 PM · Arma Reforger

Nov 2 2022

StevieB added a comment to T168442: US truck front wheels do not turn.

US Truck

Russian truck

Nov 2 2022, 12:28 AM · Arma Reforger

Nov 1 2022

StevieB added a comment to T168442: US truck front wheels do not turn.

Additional notes, possibly related, but the US truck suspension also does not move now either, the wheels do not bounce over rocks, only the whole vehicle, as if the springs were solid.

Nov 1 2022, 11:56 PM · Arma Reforger
StevieB renamed T168694: Checkpoint oil lamps should normally be lit at night. from Checkpoint oil lamps shoudl normally be lit at night. to Checkpoint oil lamps should normally be lit at night..
Nov 1 2022, 11:42 PM · Arma Reforger
StevieB created T168694: Checkpoint oil lamps should normally be lit at night..
Nov 1 2022, 12:25 AM · Arma Reforger
StevieB created T168693: M1025 Light Armored Vehicle gunner cannot read map, or use compass, watch or flashlight..
Nov 1 2022, 12:13 AM · Arma Reforger

Oct 31 2022

StevieB edited Steps To Reproduce on T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night.
Oct 31 2022, 11:57 PM · Arma Reforger
StevieB created T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night.
Oct 31 2022, 11:54 PM · Arma Reforger