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[Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items)
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Description

Often building structures on uneven or sloped ground, particularly the large footprint ones such as Heavy Vehicle Depots, can lead to very poor outcomes.

Quite often, existing plants/trees/rocks clip through the structures (Ideally these would be removed during construction)
On slopes, parts of the construction end up raised above the ground, floating in the air, or buried underground.
In extreme cases, it is possible to see underneath the structures.
Structures that should be flat by design, such as Helipads, often end up sloping.
Ideally large objects should either fold around the land better, split into smaller smaller individual items and clear the objects they are built on. They should also be flat as possible.

Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Build large construction objects anywhere where the ground is not completly flat or clear.
Structures floating above the ground.




Trees/bushes inside helipad (At Gravette Hospital)

Double overlapping structure (at Military Base Levie)

Event Timeline

StevieB created this task.Dec 9 2023, 1:38 PM
StevieB edited Steps To Reproduce. (Show Details)Dec 9 2023, 1:44 PM
StevieB edited Steps To Reproduce. (Show Details)Dec 9 2023, 1:53 PM
StevieB changed Severity from None to Minor.Dec 9 2023, 2:09 PM

Helipad in wheat fields

StevieB added a comment.EditedDec 9 2023, 5:01 PM

Helipad platform elevated

StevieB renamed this task from [Conflict bug: Building] Poor rendering and placement of buildings/structures, clipping and angles to [Conflict bug: Building] Poor rendering and placement of constructions on uneven ground (clipping and floating items).Dec 9 2023, 5:02 PM

Not a player built structure as such, but Supplies at Lamentin.

Hospital at Le Moule