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When prone, soldiers eyepoint moves forwards/backwards depending on azimuth.
Closed, ResolvedPublic

Description

This is seems to be an animation problem, but the result causes scopes to be unusable in some circumstances.

If you take a scoped weapon, and lie prone with it, depending on the direction you face, the actual scope viewpoint moves forwards and backwards.
This can cause issues as in some cases, the viewpoint moves inside the 3d scope itself, either leading to a massivly expanded scope view, or in some cases a distored view or no view at all.
This typically happens with addon weapons with large scopes, and can make them unusable when prone.
Not certain if this is a specifc problem with addon modelling or with the core animation when prone.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Pick a scoped weapon and go prone.
Rotate to different angles.
Note how at different angles, the reticle moves forwards or backwards, as your virtual eyeball moves in and out.
With some weapons with large scopes, this can break it as you can no longer see through the scope or see the reticle on certain angles.

Additional Information








Screenshots taken with a variety of weapons and angles at Arleville.

Event Timeline

StevieB created this task.Dec 9 2023, 12:34 PM
Geez changed the task status from New to Awaiting internal Testing.Dec 11 2023, 11:25 AM
Geez changed the task status from Awaiting internal Testing to Acknowledged.Jan 2 2024, 10:52 AM
Geez closed this task as Resolved.Mar 7 2024, 11:50 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Resolved in one of the upcoming major updates.