Please provide the following when creating the Ticket:
Game Version number:
1.2.1.189
Modded?:
No
Issue Description:
When a server hosting a Conflict game mode restarts and attempts to restore the session using the LoadSessionSave function, all captured objective supplies revert to their default starting values instead of retaining the amounts saved in the session data.
This disrupts persistent server experiences, as players lose progress tied to objective supply management.
Expected Behavior:
Supplies at objectives should load their saved/modified values from the session data after using LoadSessionSave, ensuring continuity of gameplay.