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Secondary weapon muzzle animation on armour always on
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Description

As the title says, as of the 1.42 update, the muzzle flash animation for secondary weapons (machine guns) on armour is always on.

See video capture I did here that shows the issue on a Marshall https://youtu.be/mdJwBzSInLk

I've observed this in the single player campaign final mission "Game Over". Have witnessed it on several different armoured vehicles (I think it also happens on the Panther).

Details

Legacy ID
2294285187
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Anims
Steps To Reproduce

Hop in some armour i.e. Marshall, and note that the gun looks like it is permanently firing when it isn't.

Not sure if it affects *all* armoured vehicles though.

Event Timeline

EricTViking set Category to Anims.
EricTViking set Reproducibility to Have Not Tried.
EricTViking set Severity to None.
EricTViking set Resolution to Open.
EricTViking set Legacy ID to 2294285187.May 8 2016, 11:55 AM
Adam added a comment.Apr 13 2015, 2:47 PM

Hello,

I'm unable to reproduce your issue. Could you please provide more info? Thanks.

Adam, had the issue occur again this evening.

I loaded a save game and both the gunner MG and commander MGs on my MBT had the muzzle flash animation playing. I had previously been roaming around in the tank with one AI squad member as crew. I was alternating between driving and switching to gunner if it helps.

Here's another vid - https://youtu.be/ha06jmJ7GiQ

In this vid you see the muzzle animations playing. I get rid of them by firing a shot using the gunner MG and then the Commander MG.

I save the game, exit Arma, and launch Arma again.

When the save game is loaded the muzzle animations are back on.

The only mod I have loaded is Pomi Allow Save - http://forums.bistudio.com/showthread.php?188412-Pomi-Allow-Save

HTH