Ref General Discussion Thread: https://forums.bohemia.net/forums/topic/239430-add-an-ability-for-players-to-unflip-vehicles-based-on-vehicle-weight-and-number-of-friendly-playersai-nearby/
The new physics based driving is awesome, kudos to the team for such a great job, however it brings some quirks with it
There are already a couple of mods that adress this, however non of them are run on official servers
I think most of us have experianced this scenario playing Conflict, speeding across a road/field in a Jeep or a UAZ, hitting a small rock/pothole and subsequently being in a crash with the vehicle ending up upside-down leaving 4-5 players stranded in the middle of nowhere, kilometers away from the nearest vehicle depot, left with no options but to respawn or having to run for 15 minutes.
And how many times has the team lost its MHQ respawn truck with it being flipped over in the middle of nowhere, driver respawning, leaving the team at a disadvantage because of this.
Proposal is something like this, to make it a bit realistic and add a teamwork aspect to recovering flipped vehicles, that way we can radio for help if there are not enough players.
- Server side setting for how many players/AI required in the viscinity to flip a vehicle based on players per vehicle metric ton (1000kg) rounded to the nearest ton (For example 1 player/AI per ton [1000kg])
- Max cap of players/AI required (lets say 5) for heavy vehicles such as Trucks and BTR, etc
for example:
Jeep: 1100kg / 1000kg = 1.1 ton => round = 1 * (1 players/ton) = 1 player < 5 players max setting, 1 player required
Hummvee: 2400kg / 1000kg = 2.4 ton => round = 2 * (1 players/ton) = 2 players < 5 players max setting, 2 players required
UAZ: 1700kg / 1000kg = 1.7 ton => round = 2 * (1 players/ton) = 2 players < 5 players max setting, 2 players required
5 Ton: 9990kg / 1000kg = 10 ton => round = 10 * (1 players/ton) = 10 players > 5 players max setting, 5 players required
BTR: 11500kg /1000kg = 11.5 ton => round = 12 * (1 players/ton) = 12 players > 5 players max setting, 5 players required
Interactable UI Element that would be greyed out if not enough players for example: UNFLIP [3/5]
Ofcourse with server side or mission difficulty setting this can be tunned (# players/ton, max players) to adjust to taste
- Thank you for reading!