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Vehicles roll over too easily
Reviewed, NormalPublic

Description

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

This comment was removed by LouMontana.

The sense of speed is incorrectly communicated to the player.
Trucks may flip at 70 km/h, hower the real issue is that:
Player is unable to sense the speed of in-game vehicles as they would in real life,
which is a problem because the game simulates reality, where driving at 70 km/h,
it's possible to flip a truck.

The game fails to display how fast and violently the car is moving.
There should be more camera shake, more wind noise (extra wind noise effect when in 3rd person).
More effects, like dirt kicking up from the ground when the car hits the ditch like that etc.

Both the first and third person camera need to have movement, slightly rotation, etc.
based on the cars momentum, it should communicate the change in momentum and g-forces. (even a bit)

Example: in real life when a truck jumps through a ditch like in the first clip,
the driver of the truck would slam into the seat, the head will not stay static.

I think the physics are mostly okay, I have seen more complaints like this, about cars flipping, slipping, etc.
While they are only doing so because it's realistic and the car is moving at a high speed, there just has to be
"FLUFF", which can communicate the violence and weight of the vehicles at high speed.

I have found a video that may help understand this a little bit better then I could explain.

https://www.youtube.com/watch?v=Smjc9cRPGP4

hopefully some things from this video and maybe even some new creative solutions from the devs can be implemented to fix the REAL ISSUE 😂

Geez changed the task status from New to Reviewed.Oct 16 2022, 10:55 PM
This comment was removed by Geez.
Geez added a subscriber: Geez.May 18 2023, 9:47 AM