Page MenuHomeFeedback Tracker
Feed Advanced Search

Jan 5 2017

Laqueesha added a comment to T80099: Infantry units not displaying proper face animations.

Still does not appear to be fixed as of the latest Devbranch version (5 January 2017).

Jan 5 2017, 9:37 PM · Arma 3

May 10 2016

Laqueesha set Category to category:sound on T92321: Interior sounds same as exterior.
May 10 2016, 6:35 PM · DayZ
Laqueesha added a comment to T80762: Add "BREACH" command to the waypoint and in game command list.

Good idea. But, first, they need to fix the issue of infantry walking through solid objects like the goddamn poltergeist.

May 10 2016, 10:09 AM · Arma 3
Laqueesha added a comment to T80761: Add "garrison" to the waypoint menu and in game command menu.

Great idea.

May 10 2016, 10:09 AM · Arma 3
Laqueesha added a comment to T80712: [Feature request] Fast Roping.

Voted-up. Would be cool to have. Just imagine fast-roping soldiers onto a roof.

May 10 2016, 10:05 AM · Arma 3
Laqueesha added a comment to T80099: Infantry units not displaying proper face animations.

This may effect other states (such as danger, safe, hurt, as well), not just "dead", with the setmimics not being applied when they should be called for.

May 10 2016, 9:42 AM · Arma 3
Laqueesha edited Steps To Reproduce on T80099: Infantry units not displaying proper face animations.
May 10 2016, 9:42 AM · Arma 3
Laqueesha added a comment to T78655: Guard tower hatch animations are jittery.

Not sure if serious...

May 10 2016, 8:57 AM · Arma 3
Laqueesha added a comment to T78655: Guard tower hatch animations are jittery.

It would be better than opening doors using mind control.

May 10 2016, 8:57 AM · Arma 3
Laqueesha added a comment to T75634: Revert "3D" optics to old "2D" variant.

Oooh, I like that PiP! Only problem is that shadows aren't rendered in PiP at the moment, so the graphics look like rubbish when viewed through PiP. It seems that BIS is just spending their time fixing minute bugs, that the big game-breaking things are left behind.

May 10 2016, 7:41 AM · Arma 3
Laqueesha added a comment to T75568: Disable small animals (especially snakes).

Maybe have them disabled by default and only in the game via modules? I agree there's way too many damn snakes. I'm tired of these damn snakes on my damn island!

May 10 2016, 7:39 AM · Arma 3
Laqueesha added a comment to T74762: No Tank/APC/IFV interior Like in ArmA 2.

Not even Flight Simulator X, freaking Take On Helicopters had interactive interiors!

May 10 2016, 7:19 AM · Arma 3
Laqueesha added a comment to T74106: Female soldiers models should be available in the game.

BIS has said that there's news about an expansion coming soon later this year. Hopefully females are in it!

May 10 2016, 7:01 AM · Arma 3
Laqueesha added a comment to T74106: Female soldiers models should be available in the game.

Kelvara, women are in the military, and there are female civilians in war zones.

May 10 2016, 6:59 AM · Arma 3
Laqueesha added a comment to T73580: Wrong emblem on the uniform of AAF officer..

Normal map issue. They forgot to create a normal map for the AAF blokes.

May 10 2016, 6:45 AM · Arma 3
Laqueesha added a comment to T71754: Ejector seats for when we get jets.

Have the screen go blurry and have the pilot thrown up in the air, with the parachute automatically deploying after a few seconds. And an ejection seat sound effect as well.

May 10 2016, 5:54 AM · Arma 3
Laqueesha added a comment to T71742: Green Grass In Winter.

While we're on the subject, vegetation in general should change with the seasons.

May 10 2016, 5:54 AM · Arma 3
Laqueesha edited Steps To Reproduce on T71695: Freelook not available with laser designator.
May 10 2016, 5:52 AM · Arma 3
Laqueesha edited Steps To Reproduce on T71694: Can't place explosives when equipped with laser designator.
May 10 2016, 5:52 AM · Arma 3
Laqueesha added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

InstaGoat, other countries don't wear flags as well. North Korean soldiers don't wear flags on their uniforms, for example.

May 10 2016, 5:48 AM · Arma 3
Laqueesha added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

Dr. Death, no, they usually don't (unless they're MARSOC). USMC doesn't like embroidered patches like the U.S. Army does.

See here (no flags): http://www.thegatewaypundit.com/wp-content/uploads/2013/03/US-marines.jpg

May 10 2016, 5:48 AM · Arma 3
Laqueesha added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

Voted up, flags would be nice. Should be very extremely easy to do, even for BIS. I like the second picture. The flag should be above the CSAT logo, although a funny thing is that the U.S. Army wore the flag below unit patches back when they wore the BDU/DCU.

By the way, what section of the Geneva Conventions state that flags are required? For example, U.S. Marines don't wear flags and the USA is a signatory to the Geneva Conventions.

Also, pretty much every country has ratified at least part of the Geneva Conventions.

May 10 2016, 5:48 AM · Arma 3
Laqueesha edited Steps To Reproduce on T70273: Missing "turn in" anims for armored vehicles.
May 10 2016, 5:06 AM · Arma 3
Laqueesha added a comment to T70216: Additions to Turning out.

Good idea! They should also be able to fire small arms while they're turned out, also should be affected by splash damage from H.E./fragmentation. Seems that embarked personnel are completely oblivious to splash damage.

May 10 2016, 5:04 AM · Arma 3
Laqueesha added a comment to T70186: Change GOGGLES category name to FACEWEAR and add Facemasks there OR Add new Slot.

Agreed, there should be separate categories for masks, glasses, scarves, and the like. Maybe even helmets too.

May 10 2016, 5:03 AM · Arma 3
Laqueesha added a comment to T69379: Better recoil compensation system.

Exactly. In some cases, suppressors on sidearms can reduce recoil (I think). A fully-kitted-up weapon should have some recoil reduction.

May 10 2016, 4:33 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69364: [FIXED] Both HEMTT variants have same displayname.
May 10 2016, 4:33 AM · Arma 3
Laqueesha added a comment to T69363: Civilian Clothing Changing into Uniform/Gear.

Duplicate of: http://feedback.arma3.com/view.php?id=11004

May 10 2016, 4:33 AM · Arma 3
Laqueesha added a comment to T69306: realistic helicopter crash effects....

Same here, JoJo. I'm tired of having my helo go up in flames 'cause the rotor clipped something.

May 10 2016, 4:30 AM · Arma 3
Laqueesha added a comment to T69302: drown when submarine hatch is closed.

This is how it is in real-life.

May 10 2016, 4:30 AM · Arma 3
Laqueesha added a comment to T69252: Please add rank insignia and sync it in-game (like VBS 2).

Indeed. I've heard in VBS2, ranks are different for each faction. Should be that way in ARMA 3.

May 10 2016, 4:28 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69253: Floating in water should be affected by gear.
May 10 2016, 4:28 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69252: Please add rank insignia and sync it in-game (like VBS 2).
May 10 2016, 4:28 AM · Arma 3
Laqueesha added a comment to T69243: User interface for APCs, helis and guided missiles looks dated, is incoherent and un-immersive.

That picture with the tanker surrounded by green glow. Immersion. So much immersion!

May 10 2016, 4:28 AM · Arma 3
Laqueesha added a comment to T69182: Goggles incargo reflect the Chernarussian countryside :).

Duplicate of: http://feedback.arma3.com/view.php?id=5927

May 10 2016, 4:26 AM · Arma 3
Laqueesha added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

It would be cool, but way too much work.

May 10 2016, 4:24 AM · Arma 3
Laqueesha added a comment to T69094: (Request) Moving in vehicles.

Should be possible with PhysX, but we have so many tickets regarding this issue.

Duplicate of: http://feedback.arma3.com/view.php?id=5577

May 10 2016, 4:22 AM · Arma 3
Laqueesha added a comment to T69083: Please add ability to pick up chemlights.

You could put it into a container and seal it, completely invisible to the outside. These sticks last for several hours (much longer than the average ARMA mission).

May 10 2016, 4:19 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69083: Please add ability to pick up chemlights.
May 10 2016, 4:19 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69081: Some static objects collapse like buildings.
May 10 2016, 4:19 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69079: Please disable Pilot to Copilot switch-seat transition.
May 10 2016, 4:19 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69072: Weapon floats in mid-air during side crawl.
May 10 2016, 4:18 AM · Arma 3
Laqueesha added a comment to T69069: The ability to deploy Bipods not present, could it be added?.

Duplicate of the most popular ticket on the tracker: http://feedback.arma3.com/view.php?id=432

May 10 2016, 4:18 AM · Arma 3
Laqueesha added a comment to T69046: AI in Static Weapons won't defend themselves.

Agreed. If shooting from vehicles is implemented, maybe artillery crew can shoot from static defenses.

May 10 2016, 4:18 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69043: No wind sounds during freefall.
May 10 2016, 4:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69041: Ground texture artifacts at high altitude.
May 10 2016, 4:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69040: Ocean water discoloration at high altitude.
May 10 2016, 4:17 AM · Arma 3
Laqueesha added a comment to T69024: Helicopters and planes should have GPS display on the cockpit screens.

Disabling PiP in video options increases FPS.

May 10 2016, 4:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69023: Player can prone off a ledge.
May 10 2016, 4:17 AM · Arma 3
Laqueesha added a comment to T69021: Typo: Multicam listed as MTP in inventory.

Thanks, Drebin!

May 10 2016, 4:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69022: Distorted text in editor menus.
May 10 2016, 4:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69021: Typo: Multicam listed as MTP in inventory.
May 10 2016, 4:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T69016: No ammo for ACP-C2 in shoothouse missions.
May 10 2016, 4:16 AM · Arma 3
Laqueesha added a comment to T68934: cannot eject from helicopters when flying.

Most helos don't have ejection seats, thus you can't eject. You could jump out, but you'd either fall to your death or be chopped up by the rotor blades.

May 10 2016, 4:13 AM · Arma 3
Laqueesha added a comment to T68930: Helicopter Door Gunner Animations.

I agree. ARMA 1 and ARMA 2 mods had this feature.

May 10 2016, 4:13 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68912: Player should move slower when running up the stairs or incline..
May 10 2016, 4:12 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68911: Grenade kicks up dust onto screen when detonated underwater.
May 10 2016, 4:12 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68910: Unit: "Ammo Bearer" should be listed under "Men (Support)".
May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68909: Cannot load texture after beta upgrade.

Duplicate of: http://feedback.arma3.com/view.php?id=10527

May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68907: ACP-C2 shoots too low.

I noticed this as well when playing the shoothouse challenges.

May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68890: Make AI use the advance stances also.

That would be a great idea!

May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68888: Incomplete text fonts.

Also, fonts appear distorted at certain interface sizes.

May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68887: Option to stand on lowered back door of CH-49.

Good idea! There should be an option to exit at the rear of the helo as well.

May 10 2016, 4:12 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68886: Error message at main menu: "CANNOT LOAD TEXTURE A3".
May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68883: Submarine filled with water..

This is the way it is in real-life.

May 10 2016, 4:12 AM · Arma 3
Laqueesha added a comment to T68874: Zamak driver dies but still looks around..

This was present in ARMA 2 as well. Vehicular occupants would still move around after death.

May 10 2016, 4:11 AM · Arma 3
Laqueesha added a comment to T68864: UH-80 minigun view problem.

Duplicate of: 0010246

May 10 2016, 4:11 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68860: All aircraft are missing identifying markings.
May 10 2016, 4:11 AM · Arma 3
Laqueesha added a comment to T68859: Message when getting locked on by AA missiles/lauchers.

Agreed. In fact, a complete TAWS/EGPWS suite should be added for aircraft.

May 10 2016, 4:11 AM · Arma 3
Laqueesha added a comment to T68831: Combat Life Saver.

Keep "Combat Lifesaver" for BLUFOR/NATO, but use "Medic" for OFPOR.

May 10 2016, 4:10 AM · Arma 3
Laqueesha added a comment to T68831: Combat Life Saver.

AD2001: The regular, standard infantry are U.S. Army. I'm not sure about the divers, though. They all speak American accents, so it's hard to determine.

May 10 2016, 4:10 AM · Arma 3
Laqueesha added a comment to T68831: Combat Life Saver.

Combat Lifesaver is a U.S. Army term (the regular infantry units in ARMA 3 are U.S. Army).

However, "Medic" would still be a better term. I don't know why they changed it.

May 10 2016, 4:10 AM · Arma 3
Laqueesha added a comment to T68821: interactive fire selector switch.

Duplicate of: http://feedback.arma3.com/view.php?id=1307

May 10 2016, 4:09 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68820: Player drowns on the ocean surface.
May 10 2016, 4:09 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68819: Add option to disable "temporary optic" in over-the-shoulder view.
May 10 2016, 4:09 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68815: Can't enter "last stand" stance in-game.
May 10 2016, 4:09 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68812: Typo in options menu: "Buldozer [sic]".
May 10 2016, 4:09 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68810: Character throws grenades with sidearm still in hand.
May 10 2016, 4:09 AM · Arma 3
Laqueesha added a comment to T68805: Delete.

This is already in game: try custom control preset "ARMA 3 Alternate" or "Temporary Optic".

May 10 2016, 4:09 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68799: Combat Lifesaver goes prone when trying to treat victim.
May 10 2016, 4:09 AM · Arma 3
Laqueesha added a comment to T68797: Nighttime stars appear below aircraft at high altitudes..

I did it on 3500-9000 meters, probably appears at lower altitudes as well.

Probably has more to do with view distance than altitude though. If your altitude is higher than your maximum draw distance, stars will appear.

May 10 2016, 4:08 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68797: Nighttime stars appear below aircraft at high altitudes..
May 10 2016, 4:08 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68790: Typo: Main menu says Alpha when game is Beta.
May 10 2016, 4:08 AM · Arma 3
Laqueesha added a comment to T68775: [feature] Assignment of "Playable as" and "Player as" via checkboxes instead of a list of combinations.

Good idea. Don't forget "Player as X/Y" as well!

May 10 2016, 4:08 AM · Arma 3
Laqueesha added a comment to T68772: Poor column formation handling of land vehicles on the road.

Convoys have always been pretty bad in RV engine. However, VBS seems to have nearly perfect convoy handling.

May 10 2016, 4:08 AM · Arma 3
Laqueesha added a comment to T68771: U can't switch your weapons underwater (BUG).

Also can't throw objects as well; not sure if intentional.

May 10 2016, 4:08 AM · Arma 3
Laqueesha added a comment to T68770: Armored turret makes no noise when traversing.

Thanks, Guts. Better late than never!

May 10 2016, 4:08 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68770: Armored turret makes no noise when traversing.
May 10 2016, 4:08 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68769: Add option: "Player as X; playable as Y".
May 10 2016, 4:08 AM · Arma 3
Laqueesha added a comment to T68769: Add option: "Player as X; playable as Y".

.........and why?

May 10 2016, 4:08 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68767: OPFOR faces are not available in player menu.
May 10 2016, 4:08 AM · Arma 3
Laqueesha added a comment to T68763: Comanche cannot fly sideways like in real life..

If it can do it in real-life, then upvoted.

There's always one guy who votes everything down for fun.

May 10 2016, 4:07 AM · Arma 3
Laqueesha added a comment to T68757: At night you see stars over and under your position.

Confirmed.

May 10 2016, 4:07 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68756: Words clipping on in-game U.I..
May 10 2016, 4:07 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68755: Typo: "Katiba Carabine [sic]".
May 10 2016, 4:07 AM · Arma 3
Laqueesha added a comment to T68754: Reflections rendered on closer transparent surfaces get occluded by shadows behind those surfaces.

Related to: http://feedback.arma3.com/view.php?id=10197

May 10 2016, 4:07 AM · Arma 3
Laqueesha added a comment to T68738: Changing flags.

What flags? The only BLUFOR units with USA flags are the pilots. Everybody else has them missing (except for INDEPENDENT).

OPFOR has missing flag patches as well. Why were they removed?

May 10 2016, 4:06 AM · Arma 3
Laqueesha added a comment to T68721: GPS - inside APC.

Same here!

May 10 2016, 4:05 AM · Arma 3
Laqueesha added a comment to T68720: Expanded firing drills.

I agree. Drills for accuracy would be nice!

May 10 2016, 4:05 AM · Arma 3
Laqueesha added a comment to T68718: AI Levine (male) speak woman voice..

There were female voices in "ARMA 1" and "Operation Arrowhead". However, the "female" voice in "ARMA 3" is just a very high-pitched man's voice. Though, I'd like to see female characters in-game.

May 10 2016, 4:05 AM · Arma 3