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Poor column formation handling of land vehicles on the road
Closed, ResolvedPublic


AI drivers can't maintain same average speed in any column formation type, so the movement of any column of vehicles on the road looks like "iterative". Vehicle accelerates until it nearly runs into the next vehicle, then it slows down not to run into next vehicle or an obstacle and stops, then accelerates again. It doesn't depend on whether there are different types of vehicles in the convoy or the same.


Legacy ID
AI Control / Commanding
Steps To Reproduce

Make a convoy of 3+ vehicles in editor and assign them a waypoint with any "column" formation type.

Event Timeline

shredthesky edited Additional Information. (Show Details)
shredthesky set Category to AI Control / Commanding.
shredthesky set Reproducibility to Always.
shredthesky set Severity to None.
shredthesky set Resolution to Open.
shredthesky set Legacy ID to 80129875.May 7 2016, 2:59 PM

Convoys have always been pretty bad in RV engine. However, VBS seems to have nearly perfect convoy handling.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:59 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.