Reflections that are rendered on close transparent surfaces get occluded by shadows behind those surfaces. This affects reflections on cockpits having "silhouettes" of pilots, and reflections on scope glass being cancelled out by shadows near targets.
Description
Description
Details
Details
- Legacy ID
- 540251883
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Engine
Steps To Reproduce
- Open editor, place yourself as a flying BLUFOR > Air > AH-99 Blackfoot, preview
- Move the camera around the helicopter so that you get the sun reflection on the side glass
- Observe that you can still see shadows that are in the cockpit
Additional Information
Screenshots that demonstrate the problem:
http://i.imgur.com/bd8vwHN.jpg (My own far shadow occludes reflection in the sights)
http://i.imgur.com/bC2JygU.jpg (Shadows in the cockpit occluding the reflection in the glass)
http://i.imgur.com/9rp0tYq.jpg (Sign shadow occludes reflection in the sights)
http://i.imgur.com/CeMGPY3.jpg (Tree shadow occludes reflection in the top sights)
Build 0.71.106951
Event Timeline
Comment Actions
Improved in the latest build but with side effects.
AH-99 glass before: http://i.imgur.com/bC2JygU.jpg
AH-99 glass now: http://i.imgur.com/ZWwKxAG.jpg
Unfortunately, it's still not complete, further anomalies exist:
- Sea now renders over the reflection: http://i.imgur.com/YnIEJyN.jpg
- Stencil shadows do not affect the reflection (http://i.imgur.com/g2VG8Wc.jpg), soft shadows properly remove reflection (http://i.imgur.com/e5bZVA4.jpg). Notice the blade shadow and the hangar shadow in the second image.