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interactive fire selector switch
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In ArmA 3, the fire selector switch does not move. I'm not sure how hard it would be to integrate this feature, but a nice animation would be something i have never seen in a game before. Including Battlefield 3, in BF3 the gun just moves a bit and changes from semi to fully or vice versa. In Arma there is literally nothing other than the top right corner indicating that it's in a different fire mode.


Legacy ID
Feature Request

Event Timeline

danish_hole edited Additional Information. (Show Details)
danish_hole set Category to Feature Request.
danish_hole set Reproducibility to N/A.
danish_hole set Severity to None.
danish_hole set Resolution to Duplicate.
danish_hole set Legacy ID to 1015023874.May 7 2016, 3:00 PM

There is not much to animate, for most weapons the only difference between the fire modes is how far your thumb pushes the safety catch when unlocking the weapon, what a soldier actually does when starting to aim. Switching fire modes in game is actually telling your character how far he has to push it before shooting, and since you can't see the safety catch when shooting, its more a mental than a visual thing.

CXN2615 added a subscriber: CXN2615.May 7 2016, 3:00 PM

The HK417 in R3F French Weapons Pack did this(at least in ALPHA), so it shouldn't be a hard one to be done.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:00 PM

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