Currently the flight model for helicopters is very unrealistic. It is possible to do 90 degree turns (on your side) in a tight circle, gain altitude and speed. As well it has been demonstrated you can fly the MH-9 and AH-9 completely inverted.
- Legacy ID
Fly any helicopter, shed a tear.
flighting physic works now better than arma 2 BUT
flight model is too much arcade style
need to improve it (make it more realistic and chaotic)
(with some features from "Take on Helecopters" for example)
but.... then you have this from a few days ago:
which feels like a bit of a back pedal in saying it might not be default and the stock heli's might not even support the FM.... so the pressure to keep them to their word is probably good.
There's also the problem that Helicopters do not appear to lose any of their momentum when turning rapidly; their current behaviour is more akin to Jets than to actual Helicopters.
More detailed description: In Arma 2, when you made a harsh 180 degree turn in a Helicopter while going rather fast you typically came to a full stop.
This report is more or less the same as #1516.
Since both have high vote counts (and merging is not possible), are there any suggestions as to how the two tickets can be made more distinctive? Otherwise, I will have to close one. (Normally the one with fewer votes.)
To be honest they are pretty much the same thing. I'm sure could force something to distinguish if tried hard enough but they are both saying the same thing. The FM stinks:D Probably best to have it under one ticket.
mad dog, combine votes. also the mods at bis forum put wrong ban expiration date for me. it should be march instead of june, but i'm banned and they won't reply to my email. please help me. thanks.
Upvoted though I'm late to the party.
You're right about a problem with helicopter flight, though its hard to pin down the cause.
Helicopters in ArmA 3 seem to be suffering from
a lack of inertia and a sense of mass
excessive thrust and acceleration
a lack of auto-stabilisation, an almost universal feature of modern helicopters, in particular military types, which damps short term flight error automatically.
Also, damage model needs to be more detailed, making it possible to break off pieces of the aircraft. Stress simulation on airframe would be nice as well.
Some of the maneuvers you can do in ARMA would bring down the aircraft in real-life.
While damage models would be nice, I wouldn't go so far as to have material strain simulation. That would be a waste of dev time on something very few would notice/appreciate.
The ability to shoot out a tail rotor for instance would be nice though (but maybe that's already in game? haven't tested it).
That said, I think a proper flight model is far more important than fancy stuff like that, so let's try not to derail this ticket, yes?