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Give doors a hitpoint rating
Reviewed, NormalPublic

Description

Give doors a hitpoint rating, as so to allow bullets to pass through and do little damage to the door, but allow explosive charges to destroy the door.

Details

Legacy ID
266700321
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Scarecrow398 edited Additional Information. (Show Details)
Scarecrow398 set Category to Feature Request.
Scarecrow398 set Reproducibility to N/A.
Scarecrow398 set Severity to Feature.
Scarecrow398 set Resolution to Open.
Scarecrow398 set Legacy ID to 266700321.May 7 2016, 12:00 PM

Should be possible to block doors with something.
Would be cool if there were a few long houses you could run through, and you would have people following you through them

Aeleas added a subscriber: Aeleas.May 7 2016, 12:00 PM

Once shotguns are in, there could be a breaching round that deals extra damage to them.

jejn added a subscriber: jejn.May 7 2016, 12:00 PM
jejn added a comment.Mar 24 2013, 10:36 AM

it's a good idea but i think AI would first need to be improved in CQB situations or this would be limited to PvP.

Also related with 0004900 , 0003914 and 0005824 (that last one is better described IMO).

The doors ned an improvement for shure
But not only the doors.
Also other things of wood or even more all things that can be cracked by shooting on them in real shoul also be crackable in the game. not only by explosives.

Em-Man added a subscriber: Em-Man.May 7 2016, 12:00 PM

Door breaching would be an awesome feature.

Agree. Enough said. Its a feature that should already have been considered.

Agreed. Invincible doors are kind of annoying. Voted up! :-)

Why my ticket closed?!
http://feedback.arma3.com/view.php?id=5824

He have a good technical description with all binded features, open it please :(

Setting status back to "new", since feature requests should not be approved by moderators.

Hanz added a subscriber: Hanz.May 7 2016, 12:00 PM
Hanz added a comment.May 21 2013, 3:58 PM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

See how door destroyed in reallife. Door must shall have option to be locked to be destroyed! (ability to lock action with Mechanic Kit to lock\open it) Othervise everybody can enter ememy occupied fortification without any problem. But there no way to do it without 2 hitpoints in any door. The idia must be easyly implemented as a NEW door object. it must have two hitpoints: keyhole and door surface. Othervice door can not be locked at all.
A door is not a papper. There must be steel in it. http://www.youtube.com/watch?v=y96yiG4zKx0