- User Since
- Mar 15 2013, 6:52 AM (339 w, 6 d)
May 10 2016
I don't see a problem with the current key setup. I've got no problem changing stances during combat and non-combat movement. But if the devs add this extra feature in the controls, then that's more power to the players.
Completely agree. Transitioning from Rifle to Pistol should only take less than a second. Hell, I can do that in real life because I trained for it.
This is a great idea. Would be nice. Problem is determining the probability of each guard sleeping:
- time of day
- how long AI has been on shift
- etc., etc., etc...
I was able to reproduce on my client - v0.5.102571.
Granted it was not the grenade throw. But Evasive Left/Right and Compass.
Yes, most games have the rumble feature and the ability to turn it off. Unfortunately, Arma3 is lacking these features, including the ability to customize the button settings.
May 9 2016
This is a great idea. It also gives the player more control and safety. This is especially true when "Touch off bomb" has a priority over all other items in the context menu.
Agree. Enough said. Its a feature that should already have been considered.
Setting off explosives should involve a device you switch to and press button. Another ticket was created asking specifically for what I just said.
Same happened to me. Was trying to load a 2nd Flashlight into a backpack after loading the 1st on my rifle.
I was able to reproduce this bug while trying to go up elevation on sandbags. Got stuck in the middle of the sandbag while half of toon was inside object. Couldn't move around for 3 seconds. I finally stood still for 2 - 3 seconds and used the V-command to jump over. That allowed me to step out of the sandbag.