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Sleep Waypoint
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Description

Watching the SAS assault on the terrorist desert camp in "Patriot Games" has always made me want sleeping A.I. for stealth missions.

A sleep waypoint could make an enemy unit sleep for an amount of time specified in the timeout settings. Loud noises MIGHT wake them up (at the Joint Readiness Training Center I would sometimes sleep through mortar attacks if they didn't sound near enough). If a cot or vehicle bed is nearby, it will act like a "Get in Nearest"; otherwise, the soldier will sleep sitting up (very possible after a day of digging a foxhole and filling sandbags) or across the ground.

A base alarm or shouts from friendly troops (especially commanding officers) will have a greater chance of rousing a soldier from sleep.

Of course, enemy troops can be stealthily killed while they are sleeping, either with a suppressed weapon or by action menu.

Details

Legacy ID
2836950376
Severity
Minor
Resolution
Open
Reproducibility
N/A
Category
Editor
Steps To Reproduce

N/A

Event Timeline

Uziyahu edited Steps To Reproduce. (Show Details)Mar 16 2013, 10:57 PM
Uziyahu edited Additional Information. (Show Details)
Uziyahu set Category to Editor.
Uziyahu set Reproducibility to N/A.
Uziyahu set Severity to Minor.
Uziyahu set Resolution to Open.
Uziyahu set Legacy ID to 2836950376.May 7 2016, 12:45 PM
Uziyahu edited a custom field.
Bohemia added a subscriber: Fank.Mar 16 2013, 10:57 PM

This is a great idea. Would be nice. Problem is determining the probability of each guard sleeping:

  • time of day
  • how long AI has been on shift
  • weather
  • altitude
  • etc., etc., etc...
Helari added a subscriber: Helari.May 7 2016, 12:45 PM

Imo a simple sleep behaviour for AI is only required, systems that manage and randomise sleeping based on times of day and such can be scripted if the behaviour is there.

Very good.. You make me interesting into this one :-)

Helari, you are probably right. Maybe nosleep=true and maysleep=true and willsleep=true for scripting?

This is excellent idea.
Most of the times/most of missions a player with his small group must attack larger numbers of enemies or/and guarded installations.
The common logic would say player must take them by surprise.
Always so far only cheap workarounds to achieve the most common situation..the sleeping enemy Voted UP UP!

Hanz added a subscriber: Hanz.May 7 2016, 12:45 PM
Hanz added a comment.Apr 30 2013, 2:48 PM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

Some great potential here.
As long as we have the behavior, we can use scripts to do the work ourselves. How would the conditions for sleeping be defined?
It would be nice to have a system where you could designate a range of time or location (or other condition) and then set the probability for the sleeping behavior to begin. It would also be a great addition along with the new tents and sleeping bags that came along with Zeus. Maybe an option to only allow sleeping in a certain area (for example, only within a certain radius of a fire, or only on a sleeping bag; could be designated by a trigger)?