Page MenuHomeFeedback Tracker



User does not belong to any projects.

User Details

User Since
May 10 2014, 9:14 AM (512 w, 3 d)

Recent Activity

May 10 2016

a11archer added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

Its (case 0020757) occured with full-include Arsenal.
0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal; //Full arsenal = true
Then try [arsenal1,"launch_B_Titan_F",true] call BIS_fnc_removeVirtualWeaponCargo;
Why its working only with whiteList? This method is too complex for some reasons when when need full arsenal without some items.

May 10 2016, 9:10 AM · Arma 3
a11archer added a comment to T78269: TankX simulation vehicles unable to move in water.

Still broken, Upvoted!

May 10 2016, 8:47 AM · Arma 3
a11archer added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

Quote [Cyckuan:"The problem affects Gunner seats also"]

in build 256606 this glitching now happening not only helicopter Class, also all my clients now reports the same about: Kuma`s, T100`s, Slammer`s. PS note that server was full.

May 10 2016, 5:09 AM · Arma 3

May 9 2016

a11archer added a comment to T61743: Give doors a hitpoint rating.

See how door destroyed in reallife. Door must shall have option to be locked to be destroyed! (ability to lock action with Mechanic Kit to lock\open it) Othervise everybody can enter ememy occupied fortification without any problem. But there no way to do it without 2 hitpoints in any door. The idia must be easyly implemented as a NEW door object. it must have two hitpoints: keyhole and door surface. Othervice door can not be locked at all.
A door is not a papper. There must be steel in it.

May 9 2016, 11:19 PM · Arma 3