So resolved means, seen, shrugged, laughed and closed, or what?
This cant be, without any statement whatsoever, but I see lots of reports being closed shortly after being visited by BIS.
There seems to be a huge problem with sonic cracks if they all sound the same regardless of muzzle velocity of the round, caliber, distance traveled, etc. etc.; that this FEEDBACK is already closed as "not a bug" and got 4 negative votes (from BIS maybe?) speaks for itself.
It's not about getting used to the new sounds, I'm following BIS Arma games since OFP from 2001 - I have my giant share of experience; it's about the A) second sound overhaul in 1 month - sounds were just changed, now its all changed again for no reason at all esp. since the sonic cracks pre-DLC were PERFECT sounding, and B) sonic cracks IRL are loud, but not as loud as a LMG being fired at you from 1m, and right now sonic cracks ARE way too loud and blow your eardrums out, nearly.
I could live with the bad quality recording of those, but the volume has to drop by at least 50%, and esp. when range between passing bullet and listener is more than 2 feet.
Right now the shots are, I cant repeat it often enough, sounding too loud, and even more so since bullets going 20m right of the listener sound like they are gunshots fired by the listener himself.
If BIS doesnt believe it, there is plenty of vids out there of misses and close calls where you here a "snap whiz crack", but right now, the only ARMA3 sonic crack we have is the "BOOOM" (howitzer firing-like) SFX.
That so little people have come here to complain and instead are on BP, reddit and other forums means, that rather than "your" "splendid" product, they use or will use mods like JSRS and whatnot.
And using mods to prevent having your eardrums blown out by a bullet passing you 50 feet away, is that the right way to treat me, and every other paying customer?
Your duty is to look into it, gather intel and if it really turns out to be a problem to people (not YOU, BIS, YOUR USERBASE!), you need to change it.