While as BLUFOR I shot and killed an OPFOR and tried to take his gear and uniforum to blend in with his unit while doing this it allowed me to take everything (weapon, ammo, vest, helmet, other equipment) but his uniforum was unable to be put on. I tried this with many other OPFOR and from vis versa(OPFOR trying on BLUFOR clothing), but to no resolve.
- Legacy ID
- No Bug
Set down a BLUFOR solider of your choice and OPFOR kill the OPFOR. Go to his inventory and try to put on all of his equpiment vest, helmet, under clothing and all.
It's been disabled/removed as a feature at current unless they can figure out how to program the AI to detect hostiles in friendly uniforms.
Read up before you post.
For clarification: It is not a bug, it is a removed/onhold feature.
At least it's not just the giniva convention thing people talk about as a reason, I can understand difficulties with AI, I'd likely set something like if you're say within 10 metters of a enemy for more thena certain time they an comferm you as hostile, and of course shooting them makes you instantly hostile, maybe add ina way for players to tell the AI that someone is a enemy too, if they can tell?
Well, they may yet figure it out, I really, really hope they do, I'm pretty sure they only said Geneva convention in the manual to keep you inside that world and such, ether way, the fact that you cna script in the clothing likely means that they haven't thrown the idea out complacently yet.
oh if they added a timer, I'm sure they'd add a way to edit it, I just suggested the timer so you can walk quickly past a enemy, but if you linger they might notice something is off, but that's just my head, there might be a way better way of handling it that I can't think of.
Civilians can change into blue-for and op-for gear but blending can't be tested with civs as neither side will attack a civilian. I even executed an op-for team leader in front of his whole platoon and they didn't batter an eyelid.
To be honest, the Geneva Convention excuse pisses me off. I really hope they aren't serious, as the Geneva Convention is a big joke. Torture, assassinations, subterfuge, etc. all still exist today. In fact, who's to say that the Geneva Convention would even still be around in 2035 for when this game takes place?
Hollow point ammunition is against the Geneva Convention. Guess who purchased around 2 BILLION rounds of it? The DHS in the United States. Enough to shoot every single U.S. citizen 6 times. Is it really reasonable to assume in a scenario like that one would wave around a piece of paper that has the Geneva Convention on it? So please don't insult our intelligence with this Geneva Convention fairy tale in a video game, since the actual world we live in is a lot more ugly and brutal.
Someone please call North Korea and tell them nuclear war is against the "Geneva Convention" LOL!! *echo*
I was really looking forward to make some infiltration missions (like what was showcased at E3) without having to use bastardized scripts through the editor. And simply disabling the option for multiplayer stops "that" debate on day one.
I would only agree to this if there was a way for the enemy team to identify an enemy in their uniform. For example if you are on the NATO team and you spot an Iranian soldier and you kill him and you take his uniform. The uniform should be bloody, if he was shot in the helmet there should be obvious damage to the helmet, if the player forgot to pick up the enemy gun that would be suspicious. This would set off small alarms for AI's and for players. Then lets say this NATO player in disguise walks into an Iranian Base. If an AI attempts to communicate with him, using some scripted conversation, this can help him identify enemy players because that unit won't know how to speak Arabic. Maybe they should add a linguist class or something to more easily get past security. Then lets say this Iranian base identifies the NATO player the base goes into lockdown making it very difficult for other players to infiltrate.
Its a bit complicated and no where near necessary to make this game but it could be interesting.
OH GOD, WHY IS PEOPLE THIS STUPID?
THAT'S NOT A BUG, NOT A GLITCH, MISTAKE/ERROR, THATS SCRIPTED INTO THE GAME, GENOVA CONVENSIONS ARE SIMULATED IN THIS GAME, YOU CAN NOT STEAL ENEMY UNIFORMS, STOP MAKING TICKETS ABOUT THIS.
- You're retarded
- You're raging in caps which is against the forum rules & you're using a forum connected account to post here
- It's not a geneva convention problem
- It's based on the AI not being able to identify enemy characters in friendly uniforms
- Fuck off
- Don't post here if you're not being constructive & oblivious to the situation.
1- how am i retarded
2- this is not the forum
3- yes it is
4- there are MANY solutions to that
5- make me
6- i am not being constructive, i am still just saying how this is not an unknown thing.
It has nothing to do with the geneva convention you troll.
It's only been pulled due to the fact the devs weren't able to find a way to have the AI identify enemies in friendly uniforms.
People would know that if they would read the 20 thousand posts i've said about that.
The account you're using is a forum account & thus the forum rules likely apply.
You were not being helpful you were raging at people for something we've already covered.
i was raging at people, yes, and before you call me troll, i think you should search the definition of "troll" a bit more, i hate when people like you call troll to people who think different and maybe rage at the same time.
oh, and i am using the same ID as my steam account, does that means Steam rules apply here?.
no, they dont, that would be stupid, BIS forums rules dont apply here, youtube rules dont apply here, facebook rules dont apply here, and armaholic rules dont apply here, if there is ANY rule here, would be "dont be a douche" and being a douche would mean making tickets with all-high caps, not making comments with all caps
Offtopic, backseat moderating comment... SGTIce, in case of the forum rules apply, I think that you've broken them as well.
"§1) No Flaming/Flame-baiting/bigotry
Abusive, racist, sexist, homophobic comments (or any other type of bigotry), personal attacks and name calling are not allowed [---]
Flame-baiting is also not tolerated; flame-baiting is making a post to someone that is obviously intended to elicit an angry response. Mocking/teasing/ridiculing someone or the point someone wants to make is also flamebaiting..."
Thanks for getting the video.
IF I weren't too lazy i'd find the GDC 2012 vid where they announced they weren't going to put it in till they could figure out how to make the AI detect enemies.
That video makes me want to cry over the potential we had.
guys, stop saying things like "was" or "we had"
it's a frickin' alpha dammit, it's not even in beta and you're already crying about a feature that isn't implemented YET
"almost makes me cry when I see the potential the comanche had"
that's how you sound right now
now calm down and be patient
Arziben, you do know you're practically flame baiting atm.
You're not adding to the ticket in any constructive fashion
You're kind of annoying
Don't post if you're not contributing something to the ticket.
yeah I tried to make it unoffensive but failed miserably, I was pretty tired. but that shouldn't stop you from noticing that my comment is just an answer to the small flow of comments complaining it wasn't working, and complaining isn't contributing, which was my point
The geneva convention? really? come on sound like a stupid excuse to me.
the game already brakes so many clause in this so called "convention"
and people still believe in that excuse, really?
Most probably an AI issue, I think any decent programer could solve this issue.
I can think of any number of ways for a creative solution to this problem.
If BI can't solve this I would be really disappointed from them.
considering they them self showcased this exact scenario in E3
I would expect it to be in the game.
Isn't there a way to make a unit change sides? Couldn't there be a module that would detect when the opfor uniform classnames were equipped, when it would change the faction of the unit? And then when it was removed, the faction would be returned to normal.
Hopefully this ends up working soon! It'd be awesome to always have the option in a mission, for those of us that like covert, spec ops.
Haha the geneva convention, in a Video game, really?
If that is the case that is, I still give Bohemia the benefit of the doubt if they may or may not enable it eventually...
Then put in courtmartials for Teamkillers and boot camps for the noob players too, what a joke, if that is the official dev excuse.
Look at the fucked up situation in the middle east, with them jihadii terrorist, do they give a fuck about any conventions?
Hostages and POW's are being beheaded and shot, although the combatants clearly act as if they have combatant status (which they dont, http://en.wikipedia.org/wiki/Unprivileged_combatant), which means they SHOULD need to treat POW's as POW's and are subject to military court martial and what not, THAT is ACTUALLY part of the genevan convention, but nobody over there gives a damn about that, unless they are the ones being effed up, then its all "We are innocent islam terrorist scumbags!".
So as this is a damn game, a realisitc simulation, but still a GAME, damn, dont care about excuses, PUT THE SHIT IN THE GAME ALREADY. It's been long enough already.
Lol... MAKE A NEW TREAD!! your on the wrong post. And you're describing somthing that has nothing to do with actuall game play more with procecution of the vilians aftwards. That said if you really want a feature like that. Make a mod since this is one of thoes things useless to the actuall gameplay. Unless you get exited by beheading people.
Well, reading aint your strength now, aint it.
I didnt make a request. Rather, I made a statement why the whole uniform changing doesnt make sense if it is not made possible later on, and if the "genevan" is the cause for that decision.
Neither do I enjoy beheadings, I despise muslims and islam, since it is the root of all evil.
That said, I can say again, if anything in this game is limited under the escuse of the genevan convention, the Dev's seriously need to get a life and grow some - IRL, nobody cares about the gen. con. that much, there is plenty examples from the US as well as every other country - war is dirty business.
@bruklin, so it's not working.
making you able to wear opfor uniforms is not BI's problem,
I think what BI are having issues with is to make the opfor soldiers be able to recognise
the player as blufor after they mistook him as opfor.
So to summarize (as far as I know):
The ability to wear opfor uniforms - not a problem to do.
Making opfor AI think your are also opfor when wearing opfor uniforms - not a problem to do.
Making opfor AI realize you are actually blufor, in case you are too close, open fire at them etc. etc. - THAT IS THE PROBLEM
@Helperman, Though I agree with you on the war aspect of things,
that is no reason to be rude, (it's free to be polite you know)
Also, I am sure you are violating forum rules by saying Islam is root of all evil,
keep you racist thoughts to yourself please.
yep you are right, it's also a problem.
I just meant that the fact we can wear Opfor uniforms does not mean it's working.
Because some people here say it's working for them, but then they say Opfor shoot at them,
So I was confused why they say it's working when it's not.
it is possible to change the uniform.
However, it is still seen as the enemy.
There are, however, I believe its possible to change from blufor to opfor by an script command.
While I can not good scripts but it should be possible to associate the uniform with the script command. If the player kill enemies an script change from opfor to blufor and the player is a enemy.
On purpose, as per Dwarden.
Part of the Hague Convention, Art. 23:
(didn't find an official citation, but that should do for further reference)