After upgrading my dedicated server to 1.26, all players in the server are suffering from extremely high desync (near 100k). The server even crashes after running for a few hours.
- Legacy ID
- Create a dedicated server using attached pbo and @inidbi mod.
- Join the server and play.
Same problem here. Before the update there were 0 lag/desync issues on my server with 50 players. Now about 3/4 of the players have a 100k desync and helicopters are glitching and floating in the air.
please add to your server.cfg this option
guaranteedUpdates = false;
tell us if it have any effect
but make sure you tested it in depth to be sure
as it may not help
cause in 1.27 DEV branch there are new additional desync fixes
Dwarden nothing seems to be working i've changed my basic.cfg and also put guaranteedUpdates = false;
Doesnt matter how many players are on the server just happens after 1 hour of uptime max desync for most then it may go if we are lucky then it will only come back but it will hit us all
I'm having the same problem on my server, After a short while (usually about 40-50mins) the whole server starts to have massive desync, Nothing you have sugested here works, When do you think a fix will be released?
Please help us out here! We all at the Breaking Point community are in shambles over this last update! The desync is absolutely gamebreaking. Thanks guys and good luck finding the problem.
guaranteedUpdates = false;
helped a lot on our server as far as i can tell. before this config line we had high desyncs even shortly after a server restart.
with the value set it helped a lot and everything looks smooth again (30 minutes uptime without problems now)
i don't know how it looks with higher playercounts as there are now >10 players due to problems since patch.
maybe the issues occur if the network parameters for the server are tweaked?
we are using modified settings to allow a higher player count on the server.
i update this post if i get updated info's.
The weirdest part of the dysync issue is that some servers are affected while some aren't. This has made the players on my server shift to other normal servers.
Right now I have no clue how many of them will come back to my server, which used to have about 500 active players.
I've invested a lot of time and money on my ArmA 3 server. How would you react to the (very likely) player loss of many servers affected by this desync bug? I'd like to hear an official answer from BI Studio.
I can also confirm this issue with 80+ players, sometimes we can go an hour or two without any desync at all. All of a sudden the desync will kick in, people can't see anybody else moving & the server has to be restarted.
We get lots of erros like this spammed down the client side log when ever it happens, there seems to be no pattern to it's occurences.
0:48:36 Message not sent - error 0, message ID = ffffffff, to 1657523928 (WOLPAWEGG)
20:48:36 NetServer::SendMsg: cannot find channel #1657523928, users.card=90
20:48:36 NetServer: users.get failed when sending to 1657523928
This is all since the patch update. We never had desync before & have tried all of your config suggestions, unfortunately none have had any effect. This really needs to be fixed as we're losing players daily.