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- User Since
- Aug 23 2014, 4:26 PM (529 w, 3 d)
Mar 30 2017
Feb 21 2017
thanks for your answer. i think the easiest solution which would provide the most possibilities to mission creators would be the following:
Jun 15 2016
May 10 2016
why isn't such a change mentioned in the changelogs for 1.34?
took me some time to find this post hidden in the feedback tracker.
i can only second what gippo says - there should be a possiblity to set the radar on vehicles as needed.
really nasty bug for multiplayer servers. hope it is fixed soon. players can't distinguish in multiplayer if they where shot by a cheater or someone with this bug.
guaranteedUpdates = false;
helped a lot on our server as far as i can tell. before this config line we had high desyncs even shortly after a server restart.
with the value set it helped a lot and everything looks smooth again (30 minutes uptime without problems now)
i don't know how it looks with higher playercounts as there are now >10 players due to problems since patch.
maybe the issues occur if the network parameters for the server are tweaked?
we are using modified settings to allow a higher player count on the server.
i update this post if i get updated info's.
I know - it is not a 100% solution - but if you don't want to disable fatigue but don't want to slow down to crawling speed you could place the following code in a init script running on the client:
while {true} do {
if (0.5 < getFatigue player) then { player setFatigue 0.5; }; sleep 1.5;
};
would be nice for popular gamemods like altis life, wasteland, ... which can be played without addons. there is no way to change textures for this objects via scripts.
something like:
vestContainer player setObjectTextureGlobal [0,"#(rgb,8,8,3)color(0.16,0.16,0.16,1)"];
or
vest player setObjectTextureGlobal [0,"#(rgb,8,8,3)color(0.16,0.16,0.16,1)"];
would be nice.
Especially custom Skins for Headgear and Vests would be a nice addition.