- User Since
- Aug 21 2014, 3:27 AM (373 w, 4 d)
May 10 2016
This issue remains in 1.54.
I'm running a Linux server with A3W. I'm getting the same lines in the log. The FPS is at least 25% less than in 1.50, even with the perf v4 binary.
The latest RC (20 MB) degrades the performance by roughly 20%, although it seems that it has relieved the texture loading problem to some extent.
And the explosion sound delay is back.
The RC patch seems to work somehow. The FPS drop has relieved. But the FPS is still not on par with 1.46. The glitches such as slow texture loading, simplified 3D models and guns/launchers detaching from player models while running still exist.
However, the RC patch should be enough to stop players from leaving my server. Please do push the RC patch to the main branch before this weekend.
We can't afford to wait for 1.50. By then my server is very likely to be dead. And it is impossible for us to inform the workaround to every player that has left my server for other servers. And even if it is possible, I highly doubt all of them would accept a non-perfect solution.
So please do a version rollback. Then you can take your time to test your code.
If this isn't gonna be fixed any time soon, please consider doing a version rollback on the main branch. My server used to have 60+ players before 1.48 at this time of day (7 p.m.). Now there are only 9 players in it.
The same rapid population loss happened once when 1.42 came out, where it crashed my server (on Linux) every 10 minutes for an entire month. It took us 3 months to restore to current population since the fix was released.
Summer is a great time of year for servers to enlarge their player base. But the situation now is exactly the opposite. Regular players in my server are moving to other servers running Stratis, which are not plagued by this bug. Based on our experiences with the last population loss, if this bug won't get fixed soon, quite a few of them will never come back.
So, please consider a version rollback if this bug isn't likely to be fixed in a short time.
The fps drop and glitching usually happen about one hour into server start and in heavy scenes, e.g. large town with many vehicles and players fighting each other.
If you still can't repro the issue, join my server (ESPC Wasteland) and play for at least one hour. I'm sure you'll see it. More than 30 players in my server have reported the FPS drop to me in person. However, they don't speak English, so they can't vote up here. We are definitely not "a smaller group of players" in any way.
I don't think it's the memory allocator, because I've been using Fred41's tbbmalloc. It was fine before 4.18.
Did the perfv2 binary fix this problem?
Was this issue fixed in the hotfix?
We are talking about handheld missile launcher and AA missile, not SAMs. Thanks.
As for Land-based Anti Air Vehicles (still not SAM site), terrain masking is sufficient to render them useless.
Honestly, I don't know. And even if there is one, it will be a global switch, which is very different from the requested feature.
I found an entry in the windows event viewer regarding the crash. It is caused by PhysX3_X86.dll.
I‘ve found other server admins having the same problem when they reset/restart the mission on the dedicated server.
Please fix this problem.
This exploit remains. Please recheck it.
The weirdest part of the dysync issue is that some servers are affected while some aren't. This has made the players on my server shift to other normal servers.
Right now I have no clue how many of them will come back to my server, which used to have about 500 active players.
I've invested a lot of time and money on my ArmA 3 server. How would you react to the (very likely) player loss of many servers affected by this desync bug? I'd like to hear an official answer from BI Studio.
Doesn't work. Still the same
"since the helicopter doesn't actually have a physical HUD device like a jet does.
Are you sure about about that? Then how does a pilot fire unguided rockets?
Can we at least make it possible for PvP multiplayer?
This setup renders a pilot a pure driver, which ends up a extremely boring experience - hovering in the sky watching the gunner pwning with his missiles and cannons.
I'm good at helicopter maneuvering. I can do circle strafe at my finger tips. （And it's pretty fancy, I promise.) Being unable to fire unguided rockets has taken away a lot of fun from flying attack helicopters for me. I'd have continued flying in BF3 if I had known piloting an attack helicopter in ArmA 3 would be like this.
So, please do fix this issue in the helicopter DLC.