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NLAW is supossed to be a 'fire and forget' weapon
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Description

Reminds me of the same mistake that was made with the AT4 way back in Arma 2. The NLAW cannot be reloaded, period, it is a disposable rocket launcher. {F17461}

Details

Legacy ID
1445596840
Severity
Tweak
Resolution
Duplicate
Reproducibility
Have Not Tried
Category
Other
Steps To Reproduce

Fire and reload the NLAW

Additional Information

I'm unsure if this is supposed to be a future version of the NLAW or it will be changed come the full game but it just seems silly to me.

Event Timeline

BenjaminSchiff edited Additional Information. (Show Details)
BenjaminSchiff set Category to Other.
BenjaminSchiff set Reproducibility to Have Not Tried.
BenjaminSchiff set Severity to Tweak.
BenjaminSchiff set Resolution to Duplicate.
BenjaminSchiff set Legacy ID to 1445596840.May 7 2016, 11:41 AM

Fire and forget means a missile that doesn't need further guidance after launch, not that you can't use it again.

Jukk added a comment.Mar 8 2013, 11:18 AM

TripleA is correct. This weapon is actually reloadable as stated here: http://www.saabgroup.com/en/Land/Weapon-Systems/support-weapons/NLAW-Next-Generation-Light-Antitank-Weapon/Features/
"Anti-tank missile integrated in a reloadable launcher"

Luckz added a comment.Mar 8 2013, 5:41 PM

Maybe it's not *field-reloadable*?
Yes, fire-and-forget is something entirely different, but these links as well as http://forums.bistudio.com/showthread.php?84701-INKO-Disposable all say that it's a disposable weapon, not a reloadable weapon::

The Main Battle Tank and Light Anti-tank Weapon (MBT LAW), also known as the NLAW, is a Swedish short-range fire-and-forget anti-tank missile launcher. Designed for use by infantry, the MBT LAW is shoulder fired and disposable, firing just once before being needed to be disposed of.
http://en.wikipedia.org/wiki/MBT_LAW

The soldier can bring the missile system from the carry position to the firing position and make it ready to fire in under five seconds. The soldier discards the launcher after firing and can retain the night sight if needed.
The gunner can break off and start up a combat sequence any number of times. The missile can be deployed at targets at ranges down to 20m and to over 600m. The missile can also be launched immediately without tracking when an unexpected target appears.
The MBT LAW has a soft launch and can be fired from confined spaces such as from inside buildings and vehicle hatches, and from all positions and angles up to ±45°. The flight time to a 400m range is less than two seconds. The initial muzzle velocity is 40m/s. The maximum missile velocity is below the speed of sound.
http://www.army-technology.com/projects/mbt_law/

http://www.saabgroup.com/Global/Documents%20and%20Images/Land/Weapon%20Systems/NLAW/NLAW%204_sidig_org_0811a.pdf also calls it disposable.

The game happens in the year 2025, I'd guess it's either real, or "will be"

Zombo added a subscriber: Zombo.May 7 2016, 11:41 AM
Zombo added a comment.Mar 8 2013, 5:41 PM

i remember using an NLAW variant in deus ex, and there it also was disposable

i always wondered if the arma games just got that wrong or deus ex, but seems it really is only a disposable one you can't reload on the field

gotta remember the engines limitations - without a scripting like in Insurgency (it gives you the ammo and loads it if you select the launcher, and removes the launcher when fired), all weapons require magazines to work - hence the need for a seperate rocket magazines; so its merely a awkward requirement, which is far off and unrealistic, but the way it is.

Until they hopefully change it?

I made the mistake of writing Fire and Forget, that term is used for the rocket not having something like SACLOS guidance like a TOW. It is not field re-loadable, that was my meaning.

kllrt added a subscriber: kllrt.May 7 2016, 11:41 AM
kllrt added a comment.Mar 8 2013, 10:27 PM

Yeah, but look If in ACE2 could be AT4 disposable (also Inkompetent made it too), why not NLAW in A3? This is evidence it COULD be done.

Jukk added a comment.Mar 8 2013, 11:12 PM

Alright, it's probably not field reloadable. In that case, yes, it should be fixed and as kllrt pointed out, it has been done in ACE2 so shouldn't be too difficult.

Since weapons now have self-contained ammunition the world of disposable launchers has become a lot more simple as far as ArmA3 goes. Scripted adding or removal of ammunition is no longer a requirement.

It would be fantastic if BIS could add a config entry that makes a weapon useless once fired, preventing it from being loaded and fired again. The only thing a 'disposable launcher'-addon or script would require in that case would be the quick throw-away after launch.

Ideally we get this solved by BIS eventually, now that they are halfway there.

Linkin added a subscriber: Linkin.May 7 2016, 11:41 AM

If the community can do it in ACE2, I'm sure BIS can do it.

This will probably be put on hold until more launchers are in game. If the NLAW is made disposable, you'll only have one shot per NLAW, whereas OPFOR has a reloadable recoiless rifle, meaning one man can carry it with a few rounds, and other rounds are easily carried by an assistant.

i was able to reuse the NLAW but i agree with you on the FAF part also it is remarkably slow for a rocket

And also indeed the NLAW is 'reloadable' in the sense that the tube can be sent-back for reloading. You can't reload it in the field.

It's just the same that applies for the AT4.

That way purchases of weapons become cheaper since you can reuse the tubes a few times.

Edit: Temporary sort-of solution http://forums.bistudio.com/showthread.php?150123-INKO-Disposable

bis probably came up with a 'future" variation.

how do you like your future scenario now? maybe they'll argue that the quiet silencer is realistic cause they invented it in the future.

yeah everybody lets support sci-fi cause it totally doesn't harm realism. so smart.

johncage, it is not a feature. It is an oversight/compromise that has existed since the M72 LAW in Operation Flashpoint.

Duplicate of #2213.