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kllrt
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User Since
Mar 5 2013, 11:25 PM (604 w, 1 d)

Recent Activity

Nov 14 2018

kllrt changed the status of T133142: Compass doesn't work for driver from New to Acknowledged.
Nov 14 2018, 6:39 PM · Arma 3

Sep 5 2018

kllrt added a comment to T127848: Battleye restricting amount of PBO's.

I see in logs that "Filler PBO" is being used. Can you try without it?

Sep 5 2018, 12:56 PM · Arma 3 (1.80.143869 - Hotfix #2)

Feb 23 2018

kllrt closed T127435: MSE-3 Marid has no interior in existing missions as Resolved.
Feb 23 2018, 11:24 AM · Arma 3
kllrt added a comment to T127435: MSE-3 Marid has no interior in existing missions.

It was fixed in CSAT showcase, but if you want in your mission to have "new" Marid, you need to use in missions "v2" variant - O_APC_Wheeled_02_rcws_v2_F or O_T_APC_Wheeled_02_rcws_v2_F. The "new" Marid is the only one you can spawn in Eden or Zeus now, old one is now hidden and should not be used anymore. It was left in game just got backward compatibility.

Feb 23 2018, 11:20 AM · Arma 3

Sep 27 2017

kllrt closed T81076: selectionFireAnim is not working for weapons anymore! as Resolved.
Sep 27 2017, 9:47 PM · Arma 3
kllrt closed T79794: Feature Request - Sort by Author and then by alphabet order as Resolved.
Sep 27 2017, 9:46 PM · Arma 3

Jul 26 2017

kllrt closed T126081: cfgMineTriggers WireTrigger is broken as Resolved.
Jul 26 2017, 6:18 PM · Arma 3

May 29 2017

kllrt closed T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout as Resolved.

Don't worry, you should be able to mount GBU-12s and Mk-82s in tomorrow's dev branch update ;)

May 29 2017, 10:58 AM · Arma 3

Apr 15 2017

kllrt closed T118141: [APEX] Terrain Improvement as Resolved.
Apr 15 2017, 8:21 PM · Arma 3
kllrt closed T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa as Resolved.
Apr 15 2017, 8:21 PM · Arma 3

Mar 16 2017

kllrt added a comment to T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.

It's not two minutes fix.

Mar 16 2017, 12:41 PM · Arma 3

Feb 14 2017

kllrt closed T81659: Mk200 LMG ironsights: holes in model topology (missing faces) as Resolved.
Feb 14 2017, 2:57 PM · Arma 3

May 28 2016

kllrt added a watcher for Arma 3: kllrt.
May 28 2016, 10:39 AM

May 10 2016

kllrt added a comment to T78187: Calling removeUniform, then addUniform in sequence with no delay and the same uniform corrupts gear system in MP..

^ It's really highly frustrating!

May 10 2016, 8:45 AM · Arma 3
kllrt added a comment to T77970: Add isTurnedOut command to SQF from VBS.

Nice work, BI.

May 10 2016, 8:39 AM · Arma 3
kllrt edited Steps To Reproduce on T73034: Errors and misaligned text in Czech version.
May 10 2016, 6:28 AM · Arma 3
kllrt added a comment to T71754: Ejector seats for when we get jets.

Even ACE has got it...
/upvoted

May 10 2016, 5:54 AM · Arma 3
kllrt added a comment to T70528: The crosshair inside of the MX 6.5mm gun.

Well, you are have gun in stone on your screenshot, so the crosshair shows where the bullet will end when you shoot :)

May 10 2016, 5:16 AM · Arma 3
kllrt added a comment to T68117: Mk20 EGLM Sight has a problem, screenshot included.

I'm getting it too!

May 10 2016, 3:42 AM · Arma 3
kllrt added a comment to T67973: Magazine should be a proxy similar to muzzle, top, and side attachments.

As akp said, you can't animate RPG7 also, it's really anoying when you have multiple rockets and you have to make separeted model for each one. Also changeable magazines is next thing you can do then. I don't really see problem with this being implemented, if DayZ had it in first release, why not Arma?

May 10 2016, 3:37 AM · Arma 3
kllrt added a comment to T67890: Mumble's LINK support in engine.

Absolutely, if it could help ACRE!

May 10 2016, 3:35 AM · Arma 3
kllrt added a comment to T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..

Ehm...This ticket was made by Kju, so chill out man.

May 10 2016, 2:18 AM · Arma 3
kllrt added a comment to T62742: KA-60 HE rockets aren't HE's.

http://en.wikipedia.org/wiki/Direct_Attack_Guided_Rocket

May 10 2016, 12:14 AM · Arma 3
kllrt added a comment to T62727: Medics healing makes beeping noise.

I think it is by design, some sort of medical tool or something.

May 10 2016, 12:13 AM · Arma 3

May 9 2016

kllrt added a comment to T61150: Game crash when alt tabbing to windows.

It looks like it's fine now I haven't any crash for long time.

May 9 2016, 10:52 PM · Arma 3
kllrt added a comment to T61150: Game crash when alt tabbing to windows.

Dxdiag is in attached rar, Kid.

May 9 2016, 10:52 PM · Arma 3
kllrt added a comment to T61150: Game crash when alt tabbing to windows.

This was second time, sadly I deleted my RPT log after first crash, but It happens to my friends, too. Some of them can't even go to windows because their game crashes every time.

May 9 2016, 10:52 PM · Arma 3
kllrt edited Steps To Reproduce on T61150: Game crash when alt tabbing to windows.
May 9 2016, 10:52 PM · Arma 3
kllrt added a comment to T61045: NLAW is supossed to be a 'fire and forget' weapon.

Yeah, but look If in ACE2 could be AT4 disposable (also Inkompetent made it too), why not NLAW in A3? This is evidence it COULD be done.

May 9 2016, 10:40 PM · Arma 3
kllrt added a comment to T59967: Crash when taking ammo from ammobox.

I hadn't any crash so far

May 9 2016, 7:22 PM · Arma 3
kllrt added a comment to T59967: Crash when taking ammo from ammobox.

Thanks for info! (BTW Nice nick :D)

May 9 2016, 7:22 PM · Arma 3
kllrt added a comment to T59967: Crash when taking ammo from ammobox.

I don't know...I tried it 15x and game didn't crash. I don't really know maybe I was caused by something else there were five other players but I don't know what they were doing :(

May 9 2016, 7:22 PM · Arma 3
kllrt added a comment to T59967: Crash when taking ammo from ammobox.

Sure!

May 9 2016, 7:21 PM · Arma 3
kllrt added a comment to T59967: Crash when taking ammo from ammobox.

This happened without any mods and It was custom mission, I will attach it.
BTW It happened only once when I took mags from ammobox.
(Is it here ENG only? Can I write here Czech? :P)

EDIT: Mission is up. You simply try to take those caseless mags from ammobox (There are about 3 ammoboxs, you have to find out which has them, sorry). It happened after few restarts of mission.

May 9 2016, 7:21 PM · Arma 3
kllrt added a comment to T59967: Crash when taking ammo from ammobox.

All you need is in that A3 crash.rar (Dxdiag, rpt, bidump...)

May 9 2016, 7:21 PM · Arma 3
kllrt edited Steps To Reproduce on T59967: Crash when taking ammo from ammobox.
May 9 2016, 7:21 PM · Arma 3
kllrt added a comment to T59558: Blood splatter on hill glich.

It happened to me while I was playing custom MP mission. But I don't have my setting as high as you have. I also uploaded screen.

May 9 2016, 7:01 PM · Arma 3
kllrt added a comment to T59443: Bad texture/model on rock.

07050595, it's on that small island.

May 9 2016, 6:55 PM · Arma 3
kllrt added a comment to T59443: Bad texture/model on rock.

I don't know how to change it, DevHeaven is better for reporting bugs

May 9 2016, 6:55 PM · Arma 3
kllrt edited Steps To Reproduce on T59443: Bad texture/model on rock.
May 9 2016, 6:55 PM · Arma 3
kllrt added a comment to T59138: Feature request: Stance indicator.

Something very similar is in ACE2 for A2, so you can inspire there.

May 9 2016, 6:41 PM · Arma 3
kllrt added a comment to T59083: Low CPU/GPU Utilization.

@iKingyx; That's not true, with this parameter you can set only -maxMem=2047, everything else will fall back to default.

May 9 2016, 4:33 PM · Arma 3
kllrt added a comment to T58701: Soldiers try to change stance around fire.

Can be perfectly seen in this video: http://www.youtube.com/watch?feature=player_embedded&v=gSIXe10Z8aM

May 9 2016, 3:26 PM · Arma 3