The UGL weapon sight disappears off the screen and is not visible when altering the range above the distance of 200m. {F17860} {F17861} {F17862} {F17863} {F17864} {F17865} {F17866} {F17867}
Description
Details
- Legacy ID
- 276944919
- Severity
- Tweak
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Visual-Weapons
Aim through the UGL optic, alter the range using Pg up and Pg Dn. At distances above 200m the optic disappears off the bottom of the screen and is useless.
Event Timeline
Yeah.
Funnily, I noticed that zeroed at 200m, and aimed very close to you, it goes beyond that, hitting farther behind where you tried to aim at.
Making the white marker on ground useless, as well as the red dot ironsight.
Better use "direct aim" (100m) and "guess to hit".
this is a double post. and the issue is severe ! because you cannot aim for distance at 400 meters.
Heres a quick video ive made showing the problems with the GL sights http://youtu.be/S44HdV0CKW4
would be great if the optics are kept in center while changing the elevation.
i don't care where the muzzle of my gun is anyway while using the GL
Agree. Viewpoint should be centered on the UGL sights when UGL selected and in optics mode (NUM 0). This makes it impossible to aim accurately at range.
I hate this bug. Got killed at an important moment when trying to aim the grenade launcher. It also failed to align the sight with the middle of the screen, instead it kept the reticle.