- User Since
- Mar 28 2013, 5:48 PM (390 w, 1 d)
May 10 2016
Can you please provide the repro mission and exact steps? Seems like some of the models aren't loaded properly
Are you sure "it was once ok" ? Because I'm fairly confident this has never worked in Arma, ever since (at least) Arrowhead.
Can I have the test (a script, I presume) ?
@Killzone_Kid: we are currently adding some generic arithmetic operations for 3D vectors. Will
vectorDistance [ pos1, pos2 ]
be okay? ( ie different notation and name, same functionality).
In Arrowhead, vertical free look doesn't reset either, but the torso rotates up/down much slower thanks to all the smoothing stuff that is going on. In Arma 3, we removed most of the smoothing to improve control responsiveness + the limits are a bit more benevolent -> rotates much faster and potentially to greater angles.
Since this is something most players are probably used to, it will have to go via the animation design department before the animation programming department can do something about it :(
It's actually not a crash, the game is explicitly terminated if it's parsing a config file with errors because of the unpredictable behavior that might happen afterwards.
Unfortunately, this is hardcoded too deep and won't be fixed until after release.
I understand that it makes creating custom missions painful, so to speed up the workflow at least a little, I suggest using path to your mission as Arma3's launch parameter:
arma3.exe [switches] [path to your mission's sqm in quotation marks]
Minidumps show 3 completely different callstacks, so we are unable to solve this. However, BSOD probably means there is a problem with your system (hardware, drivers...).
Unfortunately, we have tasks of higher priority (crashes and gameplay-breaking bugs) at this stage of development.
Arma 3's animation programming department will hopefully be able to address many possible improvements to the animation system later and deploy some of them in later patches. Upper torso/whole body turning might be one of them, since it's something most players notice a lot ingame.