We all know the animation system is not done yet.
Still - now is the time to point out simple solutions.
[B]Present state:[/B]
(Standard controls)
At the moment - when we turn left and right - our whole upper body moves with the aimpoint and (while standing, crouching, prone - BUT NOT WHILE IN EITHER STANCES BETWEEN THEM -> http://feedback.arma3.com/view.php?id=2980) our legs will move to turn us left and right.
Like it is now: http://youtu.be/OtXUO8QB8XM -First part
This leg movement is an improvement to Arma2 where your legs didnt move.
But it can be further improved! AND THIS IS EVEN ALLREADY INTEGRATED INTO THE GAME!
[B]Expected behavior[/B]
If you aim your weapon left or right - your torso should move first - and then after a certain degree - your feet should fallow.
Video: http://youtu.be/OtXUO8QB8XM -second part.
Now by watching the video you see why this is allready IN THE GAME.
All it needs is a way to make this the standard animation sheme FROM OUTSIDE.
But on the other hand - there should not be an aiming deadzone while in first person view. In first person view you should still have the standard movement where your weapon moves with the whole screen.
Best regards!