Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Simon set Category to category:controls on T94399: Reload a weapon if the ammo is available using the R key..
May 10 2016, 7:51 PM · DayZ
Simon set Category to category:general on T94398: Barn with a haystack inside and the new deer stand still has no loot.
May 10 2016, 7:51 PM · DayZ
Simon edited Steps To Reproduce on T94397: Can only chamber the mosin.
May 10 2016, 7:51 PM · DayZ
Simon added a comment to T79654: Crash on client when DS spawns units.

Can you please provide the repro mission and exact steps? Seems like some of the models aren't loaded properly

May 10 2016, 9:29 AM · Arma 3
Simon added a comment to T76058: setUnitPos command is bugged on unarmed units in 1.20 S T A B L E.

Are you sure "it was once ok" ? Because I'm fairly confident this has never worked in Arma, ever since (at least) Arrowhead.

May 10 2016, 7:51 AM · Arma 3
Simon added a comment to T75683: Please provide "distanceASL" as an alternative.

Can I have the test (a script, I presume) ?

May 10 2016, 7:42 AM · Arma 3
Simon updated subscribers of T75683: Please provide "distanceASL" as an alternative.

@Killzone_Kid: we are currently adding some generic arithmetic operations for 3D vectors. Will

vectorDistance [ pos1, pos2 ]

be okay? ( ie different notation and name, same functionality).

May 10 2016, 7:42 AM · Arma 3
Simon added a comment to T70515: LOOK doesn't reset in the center when running.

In Arrowhead, vertical free look doesn't reset either, but the torso rotates up/down much slower thanks to all the smoothing stuff that is going on. In Arma 3, we removed most of the smoothing to improve control responsiveness + the limits are a bit more benevolent -> rotates much faster and potentially to greater angles.

Since this is something most players are probably used to, it will have to go via the animation design department before the animation programming department can do something about it :(

May 10 2016, 5:15 AM · Arma 3
Simon added a comment to T67806: crashes if description.ext contains errors.

It's actually not a crash, the game is explicitly terminated if it's parsing a config file with errors because of the unpredictable behavior that might happen afterwards.

Unfortunately, this is hardcoded too deep and won't be fixed until after release.

I understand that it makes creating custom missions painful, so to speed up the workflow at least a little, I suggest using path to your mission as Arma3's launch parameter:

arma3.exe [switches] [path to your mission's sqm in quotation marks]

May 10 2016, 3:32 AM · Arma 3
Simon added a comment to T66661: Combat pace toggled when toggle aiming down.

Fixed 105695

May 10 2016, 2:51 AM · Arma 3
Simon added a comment to T64521: BSOD While multiplayer.

Minidumps show 3 completely different callstacks, so we are unable to solve this. However, BSOD probably means there is a problem with your system (hardware, drivers...).

May 10 2016, 1:27 AM · Arma 3
Simon added a comment to T62606: Easy to implement but major impact improvement for the animations.

Unfortunately, we have tasks of higher priority (crashes and gameplay-breaking bugs) at this stage of development.

Arma 3's animation programming department will hopefully be able to address many possible improvements to the animation system later and deploy some of them in later patches. Upper torso/whole body turning might be one of them, since it's something most players notice a lot ingame.

May 10 2016, 12:08 AM · Arma 3
Simon added a comment to T62449: Under barrel grenade launcher optic.

Should be fixed-ish

May 10 2016, 12:00 AM · Arma 3