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Grenade counter shows 0, but Char. has 1 grenade
Assigned, NormalPublic

Description

The grenade Counter shows 0 Grenades, but on pressing "G", you start throwing a grenade, and the counter vanishes.

Details

Legacy ID
3277443412
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Inventory
Steps To Reproduce
  1. Drop ALL Grenades off your Unit
  2. Pickup one HE Handgrenade
  3. Counter should say 0x Grenade
  4. Hit "G", Grenade is thrown, counter disappears
Additional Information

It could depend on where you stash grenades, but it seems that the first one you pick up is stored on your Character directly, and therefore you see "0x" Grenades - pretty much like your Rifle - if loaded with one Mag, it will say "30 |", since the first mag is loaded right into it and not counted as a spare mag.

Event Timeline

Helperman edited Steps To Reproduce. (Show Details)Mar 8 2013, 4:34 AM
Helperman edited Additional Information. (Show Details)
Helperman set Category to Inventory.
Helperman set Reproducibility to Always.
Helperman set Severity to Minor.
Helperman set Resolution to Open.
Helperman set Legacy ID to 3277443412.May 7 2016, 11:39 AM

I also noticed the same , did following counter test. (uppon right counter under the weapon ammo) for "hand" smoke genades

Case 1)
No grenades in inventary.
pick up +1 grenade -> Inventary grenade counter value = X0
pick up +1 grenade -> Inventary grenade counter value = X1
throw -1 grenade -> Inventary grenade counter value = X1
throw -1 grenade -> Inventary grenade counter value = nothing

case 2)
pick up +1 grenade -> Inventary grenade counter value = X0
pick up +1 grenade -> Inventary grenade counter value = X1
pick up +1 grenade -> Inventary grenade counter value = X2
throw -1 grenade -> Inventary grenade counter value = X2
throw -1 grenade -> Inventary grenade counter value = X1
throw -1 grenade -> Inventary grenade counter value = nothing

Hanz added a comment.May 22 2013, 3:22 PM

We could not reproduce this bug.

Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.

Havent been able to, lately.