When i play a mission with my community, and i try to shoot out the windows they seem not to hit the enemy or break
Description
Details
- Legacy ID
- 4170496649
- Severity
- Minor
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Game Physics
Event Timeline
I would LOVE to know the dumbass mother fucker that down voted it. HAVE U NOT FUCKING TRIED DUMBASS THE WINDOWS DONT FUCKING BREAK, THEY HIT THE WINDOW AND MAKE A BREAKING SOUND EFFECT BUT DO NOT ACTUALLY BREAK STOP FUCKING UP BI's WAY OF FINDING BUGS FUCKING DUMBASS
Oinky if you can't conduct yourself in a mature manner on the feedback tracker simply don't post at all.
And everyone keeps forgetting what an alpha means. Many graphical and technological features have not been implemented yet, or are a WIP that was withheld for ease of specific "trouble finding". Just like the lack of decals threads floating about, it's extremely likely they're not all implemented yet.
Did I say exactly that the feature was implemented and is not broken?
I said it is likely that it has not been implemented in, which means there is a possibility that it has been added in and is indeed not working. Since I'm not on the development team, I, nor any of us, can be certain whether this has been added in yet and is broken, or hasn't been added in yet.
Yes, I could've left out that first bit, but I would bet the feature has been withheld for the time being.
Jeez! Just vote it up to get a response. If it's 'IN' - its broken. If not - we know. Robb, sorry but that sounded just like you wanted to hear yourself talk... :P
Haha, indeed :)
Yesterday, I was shooting at that OPFOR and he at me, and we both went WTF:
there was no glass visible in the window, but the rounds impacted into invisible glass, making the glass sound, and although the rounds penetrated, they caused 0 hits to neither of us.
No, I explained in depth. I already deal with on a daily basis with people who take only one meaning out of something, and ignore all others + being in the tech field, it's grown on me to think like that.
When you've played ArmA enough, you tend to notice what is broke & what's a legacy problem.